Designer/Artist: Usman Haque

Artworks/Designworks

  • Burble
  • Control.Burble.Remote
  • Primal Source
  • Reconfigurable House 2.0
  • Sky Ear
  • Urban Constellations

Papers

  • Notes on the Design of Participatory Systems – for the City or for the Planet, in Habitar [ PDF, English ] [ PDF, Spanish ] June 2010
    Cooperation is difficult. Even when everybody agrees on an end goal, and even when everybody agrees on what is needed to achieve that end goal, it does not mean that everyone (or even anyone) will be able to take the first step, which is the most important step. Yet, while individualistic behaviour within a group results in short term benefit for the individual, competition between groups (anecdotally) favours those that have more altruistic individuals. This paper discusses the paradoxical structures of collaboration and ways that the paradoxes can be harnessed, illustrated occasionally with concrete, though anecdotal, examples. It is based on no research other than direct experience in trying to build participatory systems (see www.haque.co.uk).
  • Portholes & plumbing: how AR erases boundaries between ‘physical’ & ‘virtual’, Position Paper for W3C Workshop: Augmented Reality on the Web, Christopher Burman & Usman Haque [ PDF ] June 2010
    In this paper we make the case that future ‘augmented reality’ standards should focus on facilitating communications between disparate realities rather than defining how, when or where they are experienced and that standards should be designed expressly to encourage lateral approaches in reality design. In this context, we provide a brief overview of Pachube.com, a web service for storing and sharing sensor, energy and environmental data and the augmented reality application Porthole that helps people make sense of that data.

Emotional Design: Why we love(or hate) everyday things, Donald A. Norman,2004

  • Emotional Design,
    • Part 1: The meaning of things
      • Chapter 1: Attractive things work better
        • pp21 Three Levels of processing: Visceral, behavioral, and reflective
      • Chapter 2: The multiple faces of emotion and design
    • Part 2: Design in practice
      • Chapter 3: Three levels of design: Visceral, behavioral, and reflective.
      • Chapter 4: Fun and Games
      • Chapter 5: People, Places, and Things
        • pp138 Blaming inanimate objects
        • pp141 Trust and design
      • Chapter 6: Emotional machines
      • Chapter 7: The future of robots
    • Epilogue: We Are All Designers
      • pp224 We are all designers
        • A space can be made into a place by its occupants. The best that the designer can do is put the tools into their hands –Steve Harrison and Paul Dourish, “Re-place-ing space”

Design anthropology: Object culture in the 21st century, Alison J Clarke(ed), 2011

  • Design anthropology: Object culture in the 21st century, Alison J Clarke(ed),2011
    • Page 11, at Introduction
      • -….Similarly, design companies, such as IDEO, encourage designers themselves, not just adjunct anthropologists, to use their observational skills and intuition in thinking beyond functional problem solving and into the social realm of things (see Fulton Suri, this volume)

Metamorphosis, Philips Design Probes, 2010

Philips Design’s latest Design Probe ‘Metamorphosis’ explores how we have become separated from the natural world, both in terms of our surroundings and how we perceive and manage our time.

http://www.design.philips.com/sites/philipsdesign/about/design/designnews/newvaluebydesign/june2010/metamorphosis.page

In the Bubble: Designing in a Complex World, John Thackara, 2006

amazon.com

Product Description

We’re filling up the world with technology and devices, but we’ve lost sight of an important question: What is this stuff for? What value does it add to our lives? So asks author John Thackara in his new book, In the Bubble: Designing for a Complex World.These are tough questions for the pushers of technology to answer. Our economic system is centered on technology, so it would be no small matter if “tech” ceased to be an end-in-itself in our daily lives.Technology is not going to go away, but the time to discuss the end it will serve is before we deploy it, not after. We need to ask what purpose will be served by the broadband communications, smart materials, wearable computing, and connected appliances that we’re unleashing upon the world. We need to ask what impact all this stuff will have on our daily lives. Who will look after it, and how?In the Bubble is about a world based less on stuff and more on people. Thackara describes a transformation that is taking place now — not in a remote science fiction future; it’s not about, as he puts it, “the schlock of the new” but about radical innovation already emerging in daily life. We are regaining respect for what people can do that technology can’t. In the Bubble describes services designed to help people carry out daily activities in new ways. Many of these services involve technology — ranging from body implants to wide-bodied jets. But objects and systems play a supporting role in a people-centered world. The design focus is on services, not things. And new principles — above all, lightness — inform the way these services are designed and used. At the heart of In the Bubble is a belief, informed by a wealth of real-world examples, that ethics and responsibility can inform design decisions without impeding social and technical innovation.

Chapter4: Locality
Chapter5: Situation

Territory: Architecture Beyond Environment: Architectural Design, David Gissen(Ed), 2010

http://www.amazon.com/Territory-Architecture-Beyond-Environment-Architectural/dp/0470721650/ref=sr_1_1?s=books&ie=UTF8&qid=1314778583&sr=1-1

Product Description

Advancing a new relationship between architecture and nature, Territory emphasises the simultaneous production of architectural objects and the environment surrounding them. Conceptualised within a framework that draws from physical and human geographical thought, this title of Architectural Design examines the possibility of an architecture that actively produces its external, ecological conditions. The architecture here scans and modifies atmospheres, arboreal zones, geothermal exchange, magnetic fields, habitats and toxicities – enabling new and intense geographical patterns, effects and sensations within architectural and urban experience. Territory charts out a space, a territory, for architecture beyond conceptualisations of context or environment, understood as that stable setting which pre-exists the production of new things. Ultimately, it suggests a role for architecture as a strategy of environmental tinkering versus one of accommodation or balance with an external natural world.

4dsocial: Interactive Design Environments, Lucy Bullivant, 2007

http://www.amazon.com/4dsocial-Interactive-Design-Environments-Architectural/dp/0470319119/ref=pd_sim_b_5

Product Description

A new breed of public interactive installations is taking root that overturns the traditional approach to artistic experience. Architects, artists and designers are now creating real-time interactive projects at very different scales and in many different guises. Some dominate public squares or transform a building’s façade – others are more intimate, like wearable computing. All, though, share in common the ability to draw in users to become active participants and co-creators of content, so that the audience becomes part of the project.Investigating further the paradoxes that arise from this new responsive media at a time when communication patterns are in flux, this title features the work of leading designers, such as Electroland, Usman Haque, Shona Kitchen and Ben Hooker, ONL, Realities United Scott Snibbe. While many works critique the narrow public uses of computing to control people and data, others raise questions about public versus private space in urban contexts; all attempt to offer a unique, technologically mediated form of ‘self-learning’ experience, but which are most effective concepts in practice?

Thoughtless Acts?: Observations on Intuitive Design, Jane Fulton Suri and Ideo, 2005

http://www.amazon.com/gp/product/0811847756

Product Description

From IDEO, the global innovation and design firm responsible for such landmark products as Apple’s first computer mouse, comes a primer in the observation method that keeps their practice human-centered and ever ingenious. People unconsciously perform ultraordinary actions every day, from throwing a jacket over a chair back to claim the seat, or placing something in the teeth when all hands are full. These “thoughtless acts” reveal the subtle but crucial ways people behave in a world not always perfectly tailored to their needs. Thoughtless Acts? is a collection of dozens of (often humorous) snapshots capturing such fleeting adaptations and minor exploitations. This method of observation demonstrates the kind of common-sense approach that can inspire designers and anyone involved in creative endeavors. Thoughtless Acts?is a privileged peek at how IDEO creates the people-friendly products, services, and spaces for which they are so widely recognized.

About the Author

Jane Fulton Suri is the worldwide leader of human factors design and research for IDEO. She teaches regularly at Stanford University, UC Berkeley’s Haas School of Business, and the California College of the Arts. She lives in Berkeley.IDEO is a global innovation and design consultancy headquartered in Palo Alto, California, and has designed some of the world’s best known products, services, and spaces.

Designing for the Digital Age: How to Create Human-Centered Products and Services, Kim Goodwin, 2009

http://www.amazon.com/Designing-Digital-Age-Human-Centered-Products/dp/0470229101

  • Chapter 10: Making Sense of Your Data: Modeling PP 201~
  • Chapter 23: Evaluating Your Design PP649~
    • Why, When, and What to Evaluate
      • Why: Purposes of Design evaluation
        • Persuading people there’s a problem
        • Improving design
        • Helping designers choose between two approaches
        • Demonstrating design’s effectiveness
        • Gathering kudos for marketing
      • When:
        • Formative 形成期の(形容詞)
          • helps you to know whether you’re on the right path
          • may focus on a single interaction
          • can do the evaluation anywhere along the way
        • Summative 要約期の
          • polish adds and ends
          • most effective when you have complete/nearly complete design
        • Comparative
          • two or more products or concepts against one another
          • could be either formative or summative
      • What:

Product Description
Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Design for Ecological Democracy, Randolph T. Hester, 2006

  • Introduction

    • The State of American Habitation
    • Ecological Democracy
    • Life, Death and Rebirth of Ecological Democracy
    • The Marriage of Necessity and Happiness
    • Design of City and Landscape Together
    • Enabling, Resilient, and Impelling Form
      • Enabling Form: “We Got to Know Our Neighbors”
      • Resilient Form: Life, Liberty and the Pursuit of Sustainable Happiness
      • Impelling Form: “Make a City to Touch the People’s Hearts”
    • The Glocal Design Process
    • The Focus is Design
    • This Book is for Students of Ecological Democracy

 

  • Enabling Form: “We got to know our neighbors”

    • Centeredness
      • Ten Rules for Good Centers
      • Sociopetal Places, Forming Open Circles
        • P32 Social space
        • P33 Sociopetal space/sociofugal space
        • P33 Interaction distances
        • P33 Shaping the community
      • Places for Community Rituals
      • Nourishing Centeredness Every Day
    • Connectedness
      • Interdependent Adjacencies: What Goes Together and What Doesn’t
      • Transformation and Communication That Unify
        • P53 Slow-street neighboring
        • P53 Fast-street neighboring
        • P53 Studying precedents like Milan reveals streets that carry large volumes of traffic with multiple modes and also are comfortable for pedestrians.
      • Chains, Webs, Flows, Networks, Cycles and Recycles
      • Resource Footprints
      • Wildlife Habitats
      • Ecological Thinking
      • Mutualism and Glocalization
      • Outside the Confines of the Box
      • Things That Don’t Go Together but Might
      • Finding Fish Heads and Tails
      • The Lost Mountain, the Power Map, and the Dirt Contractor
    • Fairness
      • Accessibility
        • P80 In one particularly innovative approach to increase access to urban resources, Michael Southworth worked with low-income teens in Oakland to identify the places that they wanted to visit but were difficult to reach.
      • Inclusion
        • P80 Visual integration/ Visual separation
        • P81 Lafayette Square Park
        • P81 2nd paragraph: ..landscape architect Walter Hood was determined not to exclude any users.
      • Equal Distribution of Resources and Amenities
        • P83 Changing participatory emphasis
      • Paying Attention to Design
      • Mapping Injustices
      • Fair Landscapes Empower
        • P87 Arnstein’s ladder in Fruitvale
    • Sensible Status Seeking
    • Sacredness

 

  • Resilient Form: Life, Liberty, and the Pursuit of Sustainable Happiness

    • Particularness
    • Selective Diversity
    • Density and Smallness
    • Limited Extent
    • Adaptability
      • Flexible City Form from Natural Process
      • Landscapes of Adaptability
        • P257 Because it is above ground, Kyoto’s water-distribution system has always served many additional functions, such as cherry-blossom viewing, nature play and local awareness of hydrological cycles.
      • Emptiness
      • Landscape and Building
      • Priority Framework and Piecemeal Intricacy
      • Continuous Experiment, Adaptive Management, and Windows of Opportunity
      • Choice

 

  • Impelling Form: “Make a city to touch the people’s hearts”

    • Everyday Future
      • Designing for What People Do All Day
      • Integrating Present Experience with Change
      • Marking Time
      • Inspiring Visionary Futures with the Everyday
      • Everyday Lessons for Designers
        • P297 Street Performance
        • P297 Extend the street inside
    • Naturalness
      • Naturopathy
      • Naturism
        • P306 Tanner Fountain
        • P307 The Floating Lalu Garden
      • Naturalization
      • The Form to Arouse Naturalness
      • The Natural Park
      • Naturalness Impels
    • Inhabiting Science
      • Urban Ecological Illiteracy
      • Native Wisdom, Science, and the Language of Ecological Democracy
      • How Science Is Inhabited
      • What We Need to Know
      • Learning from the Urban Landscape
      • Discovery Landscapes
      • Cultivating Landscapes
      • Instructive Landscapes
      • Scientific Landscapes
      • Argumentative Landscapes(議論をよぶ)
      • LA96C
    • Reciprocal Stewardship
      • Stewarding and Stewarded
      • Native Stewardship Meets Freedom to Withdraw from Civic Life
      • Ecological Necessity and Voluntary Stewardship
      • Many Places at the Table
        • !P370 Process
      • Making Places for Effective Stewardship
      • The Garden Patch
        • P381,382 In terms of the goals of ecological democracy, stewardship efforts are most successful when they satisfy multiple purposes and are least successful when they focus on narrow, exclusive purposes.
      • Active Responsibility
    • Pacing
      • Light Speed and Snail’s Pace
      • Dwelling Pace
      • Learning to Walk
      • Slouching toward Obesity at Car Speed(前かがみに歩く、病的肥満、車のスピード?)
      • Remedial and Preventive Prescriptions
      • Pathfinders Curb the Car
        • !Compare drawing in this page297 and Street lighting (most of the case designed for whole street, car has priority)
      • Living Symphonic Sequences
      • Metamorphic Walks
      • Grounded
        • !P409, Laurie Olin’s attention to the ground plane changes a utilitarian streetscape into an inviting gathering space
      • Walk All Over


  • Epilogue

  • REFS

    • Enabling form
      • 8.Hester “Place of Participatory Design.”
      • 9.Edward C. Relph,
        • Place and Placelessness (London: Pion, 1976)
        • The Modern Urban Landscape(London: Croom Helm, 1987)

 

 

 

from amazon

Over the last fifty years, the process of community building has been lost in the process of city building. City and suburban design divides us from others in our communities, destroys natural habitats, and fails to provide a joyful context for our lives. In Design for Ecological Democracy, Randolph Hester proposes a remedy for our urban anomie. He outlines new principles for urban design that will allow us to forge connections with our fellow citizens and our natural environment. He demonstrates these principles with abundantly illustrated examples—drawn from forty years of design and planning practice—showing how we can design cities that are ecologically resilient, that enhance community, and that give us pleasure.

Hester argues that it is only by combining the powerful forces of ecology and democracy that the needed revolution in design will take place. Democracy bestows freedom; ecology creates responsible freedom by explaining our interconnectedness with all creatures. Hester’s new design principles are founded on three fundamental issues that integrate democracy and ecology: enabling form, resilient form, and impelling form. Urban design must enable us to be communities rather than zoning-segregated enclaves and to function as informed democracies. A simple bench at a centrally located post office, for example, provides an opportunity for connection and shared experience. Cities must be ecologically resilient rather than ecologically imperiled, adaptable to the surrounding ecology rather than dependent on technological fixes. Resilient form turns increased urban density, for example, into an advantage. And cities should impel us by joy rather than compel us by fear; good cities enrich us rather than limit us. Design for Ecological Democracy is essential reading for designers, planners, environmentalists, community activists, and anyone else who wants to improve a local community.