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- Following is search result on ACM digital library with the word “Public Art” on Oct 25th, 2011. Plus some papers from my own research.
- Overview
- Space oriented –techno oriented ‘spacial interface and its interaction with ‘user’ in public setting.
- Place oriented– more content driven. conscious of issues on the place. not about ergonimic aspest of the space.
- Space+Place– in some case, honest pursuit action of designing system for certain place or a type of space leads techno-oriented research into social action related research. Or vice versa.
- Research questions and evaluation methods.
- The talking poles public art based in social design, CHI EA ’11
- This case study provides insights for artists, designers, and technologists working with community-generated media in the domain of public art. The authors document their recent public artwork, the Talking Poles, and discuss the adaptation of Human Computer Interaction (HCI) design methods to the project. Community-generated public art has a direct relationship to the field of HCI through the technology that underlies both social computing and quotidian digital documentation. When acknowledging ‘citizen action’ as a component of public art, consideration must also be given to the preservation of the work as representative of an emergent and shared digital world culture.
- Art loop open: designing for the intersection of art and technology in an urban public exhibition. CHI EA ’11
- In this case study, we explore the design and implementation of Art Loop Open, a city-wide art exhibition with a cutting edge technologically mediated experience. The case study will enumerate the design process, the collaboration between different decision making entities, as well as the technology layer and the experience design of the exhibition.
- デジタルパブリックアートを創出する技術,廣瀬 通孝,東京大学大学院情報理工学系研究科・教授, 2004-2010
- Wallbots: interactive wall-crawling robots in the hands of public artists and political activists. ACM Designing Interactive Systems, ’10
- Requirements and design space for interactive public displays. ACM Multimedia ’10
- Digital immersion is moving into public space.
- Autography: Mapping social experiences as public art, OZCHI ’09
- Black cloud: patterns towards da future. ACM Multimedia ’09
- Proving the potential of non-verbal group communication. ACM Group ’09
- Setting up a public participation project using the urban mediator tool: a case of collaboration between designers and city planners. NordCHI ’08
- Creating social value of interactive media installation: case study of designing “wish spark”. CHI EA ’08
- Ambient media in public spaces, 1st ACM int’l workshop on Semantic Ambient Media Experiences (SAME ’08)
- Experience evaluation of interactive art: study of GEO landscapes, Australasian Conference on Interactive Entertainment IE ’08
- The pervasive city. MindTrek ’08
- 180 x 120: designing alternate location systems. DUX ’07 Designing for User eXperiences
- Integrate Physical Architecture into the Output
- Crowd Generation of Public Digest Artifacts
- We are interested in a larger research question of how
groups and crowds of strangers that temporarily share
a space or activity can dynamically form a public record
of that event or action.
- We are also interested in this design vector for applications
of anonymous crowds of strangers in public urban
spaces.
- Encouraging witting participation and performance in digital live art, BCS-HCI ’07
- ….The design goal of iPoi is to draw people into the performance frame and support transitions from audience to participant and on to performer.
- SMSBlogging: blog-on-the street public art project, ACM MM ’07
- Eco-visualization: combining art and technology to reduce energy consumption. ACM Creativity and Cognition ’07
- Victory Media Network: the world’s largest outdoor digital gallery. EDT ’07
- BlogWall: displaying artistic and poetic messages on public displays via SMS. Mobile HCI ’07
- Cafe life in the digital age: augmenting information flow in a cafe-work-entertainment space. CHI EA ’06
- Elizabeth Churchill
- In this report we detail our experience of designing and installing a large-screen public, interactive community board, the eyeCanvas, in a neighbourhood café and art gallery in San Francisco.
- Motion swarms: video installation for art in complex environments. ACM Multimedia ’06
- Designing an immersive environment for public use. PDC ’06 conference on Participatory design
- MobiLenin combining a multi-track music video, personal mobile phones and a public display into multi-user interactive entertainment. ACM Multimedia ’05
- Designing the spectator experience. CHI ’05
- 60 Citations
- Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI – how should spectators experience a performer’s interaction with a computer? We classify public interfaces (including examples from art, performance and exhibition design) according to the extent to which a performer’s manipulations of an interface and their resulting effects are hidden, partially revealed, fully revealed or even amplified for spectators.
- The Viscous Display: a transient adaptive interface for collective play in public space, ACM GRAPHITE ’04
- Vagamundo: a migrant’s tale. ACM Multimedia ’04
- Vagamundo is a mobile public art project and an online game. Through a mobile cart resembling an ice cream cart pedestrians are invited to play a video game that reflects the plight of illegal immigrants in New York City. Following an introduction — Getting Across the Border, the player is challenged by various levels of social and cultural assimilation.
- The fabric of society: a proposal to investigate the emotional and sensory experience of wearing denim clothing DPPI ’03 Designing pleasurable products and interfaces
- Public information: documents, spectacles and the politics of public participation, CHI ’98