Designers
- Cedric Price 1934-2003
- Fun Palace (1961)
- Archigram (movement)
- Metabolism
- Archizoom (Italian radialism)
Design works
Books
| Peru’s stadium facade lighting responds to football fever, Cinimod Studio, 2011 | — | — | — |
| Hakone Art Loop, Mikiko Endo, 2007 | ![]() |
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| 4dsocial: Interactive Design Environments, Lucy Bullivant, 2007 | A new breed of public interactive installations is taking root that overturns the traditional approach to artistic experience. Architects, artists and designers are now creating real-time interactive projects at very different scales and in many different guises. Some dominate public squares or transform a building’s façade – others are more intimate, like wearable computing. All, though, share in common the ability to draw in users to become active participants and co-creators of content, so that the audience becomes part of the project. | — | — |
| 4dspace: Interactive Architecture, Lucy Bullivant, 2005 | In the next few years, emerging practices in interactive architecture are set to transform the built environment. ‘Smart’ design was once regarded as the preserve of museum exhibits or Jumbotrom advertising screens, but ‘multi-mediated’ interactive design has started entering into every domain of public and private life as a spatial medium, interactive architecture is revolutionising and reinventing our work, leisure and domestic spaces. | — | — |
| Architecture for the Poor: An Experiment in Rural Egypt, Hassan Fathy, 1973 | Architecture for the Poor describes Hassan Fathy’s plan for building the village of New Gourna, near Luxor, Egypt, without the use of more modern and expensive materials such as steel and concrete. Using mud bricks, the native technique that Fathy learned in Nubia, and such traditional Egyptian architectural designs as enclosed courtyards and vaulted roofing, Fathy worked with the villagers to tailor his designs to their needs. | — | — |
| Flexible: Architecture that Responds to Change, Robert Kronenburg, 2007 | Flexible architecture adapts to new uses, responds to change rather than stagnating, and is motive rather than static. Understanding how it has been conceived, designed, made, and used helps us understand its potential in solving current and future problems associated with technological, social, and economic change. This book explores the whole genre of fl exible architecture buildings that are intended to respond to evolving situations in their form, operation, or location. Crossing the boundaries between architecture, interior design, product design, and furniture design, this innovative book is the first to deal with the entire scope of the topic. | — | — |
| Interactive Architecture, Michael Fox, Miles Kemp, 2009 | Every year, a bevy of new phones, games, televisions, and electronic reading devices ride into our lives on a tidal wave of interactive hype. These i-products, while handy, primarily confine their interactivity to the surfaces of screens. Not exactly the kind of “world-changing” transformation we’ve been promised. In Interactive Architecture, authors Michael Fox and Miles Kemp introduce us to a brave new world where design pioneers are busy creating environments that not only facilitate interaction between people, but also actively participate in their own right. These spacesable to reconfigure themselves in response to human stimuliwill literally change our worlds by addressing our ever-evolving individual, social, and environmental needs. In other words, it’s time to stop asking what architecture is and start asking what it can do. | — | — |
| Media Facades, Matthias Hank Haeusler, 2009 | — | — | — |
| Responsive Environments: Architecture, Art and Design, Lucy Bullivant, 2006 | Responsive environments—spaces that interact with people who use or pass through them—have become ubiquitous lately. Lucy Bullivant provides an intriguing look at these cutting-edge spaces, from an installation in a shopping center that registers passers-by with patterns of colored light and sound, to an interactive artwork in the boardroom of a British TV network. | — | — |
| Subnature: Architecture’s Other Environments, David Gissen, 2009 | Gissen defines subnatures as conditions within our cities that are often deemed filthy, fearsome, and uncontrollable. He defines 12 subnatures in three categories: Atmospheres include dankness, smoke, gas, and exhaust; Matter contains dust, puddles, mud, and debris; and Life includes weeds, insects, pigeons, and crowds. | — | — |
| Territory: Architecture Beyond Environment: Architectural Design, David Gissen(Ed), 2010 | Advancing a new relationship between architecture and nature, Territory emphasises the simultaneous production of architectural objects and the environment surrounding them. Conceptualised within a framework that draws from physical and human geographical thought, this title of Architectural Design examines the possibility of an architecture that actively produces its external, ecological conditions. | — | — |
