Designer/Artist: Usman Haque

Artworks/Designworks

  • Burble
  • Control.Burble.Remote
  • Primal Source
  • Reconfigurable House 2.0
  • Sky Ear
  • Urban Constellations

Papers

  • Notes on the Design of Participatory Systems – for the City or for the Planet, in Habitar [ PDF, English ] [ PDF, Spanish ] June 2010
    Cooperation is difficult. Even when everybody agrees on an end goal, and even when everybody agrees on what is needed to achieve that end goal, it does not mean that everyone (or even anyone) will be able to take the first step, which is the most important step. Yet, while individualistic behaviour within a group results in short term benefit for the individual, competition between groups (anecdotally) favours those that have more altruistic individuals. This paper discusses the paradoxical structures of collaboration and ways that the paradoxes can be harnessed, illustrated occasionally with concrete, though anecdotal, examples. It is based on no research other than direct experience in trying to build participatory systems (see www.haque.co.uk).
  • Portholes & plumbing: how AR erases boundaries between ‘physical’ & ‘virtual’, Position Paper for W3C Workshop: Augmented Reality on the Web, Christopher Burman & Usman Haque [ PDF ] June 2010
    In this paper we make the case that future ‘augmented reality’ standards should focus on facilitating communications between disparate realities rather than defining how, when or where they are experienced and that standards should be designed expressly to encourage lateral approaches in reality design. In this context, we provide a brief overview of Pachube.com, a web service for storing and sharing sensor, energy and environmental data and the augmented reality application Porthole that helps people make sense of that data.

Lawrence Halprin

Wikipedia

Halprin’s work is marked by his attention to human scale, user experience, and the social impact of his designs, in the egalitarian tradition of Frederick Law Olmsted. Halprin was the creative force behind the interactive, ‘playable’ civic fountains most common in the 1970s, an amenity which continues to greatly contribute to the pedestrian social experience in Portland Oregon, where “Ira’s Fountain” is loved and well-used, and which has been a chronic failure at the transient-ridden United Nations Plaza in San Francisco.

 

In his best work, he construed landscape architecture as narrative.

from

Rainey, Reuben M. (2001). “The Garden as Narrative: Lawrence Halprin’s Frankllin Delano Roosevelt Memorial,” in Places of Commemoration : Search for Identity and Landscape Design, pp. 377-413.

 

*

http://d.hatena.ne.jp/caesar-blanca/20101219/p1

http://blog.enviro-studio.net/?eid=85

Leni Schwendinger, ‘Fusing Art+Design with Light”Lighting Urbanist’

Interview

http://www.metropolismag.com/story/20080618/leni-schwendinger

World-saving mission: To redefine the public realm that seemingly belongs to no one—like the sidewalks of New York City. To the citizen, the streets and sidewalks are not owned and not designed.

Her Studio’s main page

http://www.lightprojectsltd.com/

Youtube Channel

http://www.youtube.com/user/LightProjectsLTD

Blog: Light Walk

http://lenischwendinger.wordpress.com/2011/06/13/islington-after-dark-a-london-lightwalk/

SpectraScape:

As youLight it: Leni Schwendinger

コミュニティデザイン 人がつながるしくみをつくる 山崎亮 学芸出版社 2011年

Revision History:

Aug8th,2011 Write table of contents, read until Part3 p103

(書評)

http://www.gakugei-pub.jp/mokuroku/syohyo/back/5389.htm

参考図書

まちづくりの方法と技術 コミュニティ・デザイン・プライマー』(ランドルフ・T.ヘスター/土肥真人, 1997)

巻頭:

  • 僕たちの仕事は地域に住む人の話を聞き出すことから始まる。
  • モノを作るのをやめると、人が見えてきた。
  • 100万人の人が一度訪ねる島ではなく、1万人の人が100回訪れたくなる島
  • 課題を見つけたらすぐに企画書を書くこと。必要に応じて何度も書き直すこと
  • デザインは社会の課題を解決するためのツールである。
  • 状況はまだまだ好転させられる

はじめに:

  • 問題意識
  • コミュニティデザインという用語は、60年代日本では、ニュータウン建設過程でよく登場した。
  • 60年代ニュータウンには、互いに結びつきのない人々が全国から集まってきていた。共同で使う場所をつくれば、自然と人の繋がりができるはずだという発想があった。住宅の配置と広場、集会場が対象。
  • 50年間にニュータウンのみならず、日本全体の無縁社会化が進んだ。住宅の配置で解決できるレベルを越えた。
  • 建築やランドスケープデザインに関わるなか、それだけでは解決できない何かに気付いた。それが人の繋がりのデザイン。
  • 英語では、これら新しい意味のコミュニティデザインをCommunity EnpowermentまたはCommunity Developmentという
  • 本書は
    • ランドスケープデザイン
    • コミュニティデザイン
    • ソーシャルデザイン
  • をカバーする。

Part 1:「つくらない」デザインとの出会い

1.公園をつくらない 有馬富士公園 兵庫 1999−2007

2.ひとりでデザインしない あそびの王国 兵庫 2001−2004

3.つくるしくみを考える ユニセフパークプロジェクト 兵庫 2001−2007

Part 2:つくるのをやめると、人がみえてきた

Part 3:コミュニティデザイン ー人と人を繋げる仕事ー

Part 4:まだまだ状況は好転させられる

Part 5:モノやお金に価値を見いだせない時代に何を求めるのか

Part 6:ソーシャルデザイン ーコミュニティの力が課題を解決する

 

Sentient City, Mark Shepard(ed), 2011

Definition of Sentient City by Mark Shepard

“dataclouds of 21st century urban space” that shape the experience of those in it.

Book

  • Introduction: Mark Shepard
  • Toward the sentient city: Mark Shepard
  • Systems, Objectified: Hadas Steiner
  • Case Studies
    • New Interaction Partners for environmental governance:
      • Amphibious Architecture:
        • David Benjamin and Soo-in Yang (The Living) and Natalie Jaremijenko (xDesign Environmental Health Clinic)
    • Structuring Participation for an Energy Commons
      • Natural Fuse:
        • Usman Haque, Nitipak ‘Dot’ Samsen, Ai Hasegawa (Haque Design+Research)
    • Urban Digestive Systems
      • Trash Track:
        • MIT SENSEable City Lab
    • An International Failure for the Near Future
      • Too Smart City:
        • David Jimison and JooYoun Paek
    • Situating Knowledge Work in Contemporary Public Spaces
      • Breakout!: Escape from the Office:
        • Anthony Townsend, Antonina Simeti, Dana Spiegal, Laura Forlano, and Tony Bacigalupo
  • Essays
    • The Action is the Form: Keller Eastering
    • Interaction Anxieties: Omar Kahn
    • New Spatial Intelligence, or the Tree allowed to grow freely, but to man’s pattern: Dan Hill
    • Boxes Towards Bananas: Dispersal, Intelligence and Animal Structures: Matthew Fuller
    • Unsettling Topographic Representation: Saskia Sassen
    • The Urban Culture of Sentient Cities: From an Internet of Things to a Public Sphere of Things: Martijn de Waal
      • http://www.smartplanet.com/blog/smart-takes/in-a-sentient-city-what-is-public-or-private/16343
    • Space, Finance, and New Technologies: Kazys Varnelis
    • Your Mobility for Sale: Trebor Scholz
    • Comforts, Crisis, and the Rise of DIY Urbanism: Mimi Zeiger
    • Toward the Sentient City: Expecting the Extensible and Transmissible City: Anne Galloway
    • Postscript: Notes on Survival in the Sentient City: Mark Shepard

Exhibition

 

Blog article

http://www.cityofsound.com/blog/2009/10/toward-the-sentient-city.html

Reuben Margolin,Kinetic Wave Sculptures on MAKE: television

Reuben Margolin,Kinetic Wave Sculptures on MAKE: television


Reuben Margolin, a Bay Area visionary and longtime maker, creates totally singular techno-kinetic wave sculptures. Using everything from wood to cardboard to found and salvaged objects, Reubens artwork is diverse, with sculptures ranging from tiny to looming, motorized to hand-cranked. Focusing on natural elements like a discrete water droplet or a powerful ocean eddy, his work is elegant and hypnotic. Also, learn how ocean waves can power our future. Learn more about Reuben at http://www.reubenmargolin.com/