Place and Experience: A Philosophical Topography, Jeff Malpas, 1999

Introduction: the influence of place

  • There are obvious ways, of course,  in which the environment determines our activities and our thoughts – we build here rather than there because of the greater suitability of the site;
  • -but there other much less straightforward and perhaps more pervasive ways in which our relation to landscape and environment is indeed one of our own affectivity as much as of our ability to effect.

Designer/Artist: Usman Haque

Artworks/Designworks

  • Burble
  • Control.Burble.Remote
  • Primal Source
  • Reconfigurable House 2.0
  • Sky Ear
  • Urban Constellations

Papers

  • Notes on the Design of Participatory Systems – for the City or for the Planet, in Habitar [ PDF, English ] [ PDF, Spanish ] June 2010
    Cooperation is difficult. Even when everybody agrees on an end goal, and even when everybody agrees on what is needed to achieve that end goal, it does not mean that everyone (or even anyone) will be able to take the first step, which is the most important step. Yet, while individualistic behaviour within a group results in short term benefit for the individual, competition between groups (anecdotally) favours those that have more altruistic individuals. This paper discusses the paradoxical structures of collaboration and ways that the paradoxes can be harnessed, illustrated occasionally with concrete, though anecdotal, examples. It is based on no research other than direct experience in trying to build participatory systems (see www.haque.co.uk).
  • Portholes & plumbing: how AR erases boundaries between ‘physical’ & ‘virtual’, Position Paper for W3C Workshop: Augmented Reality on the Web, Christopher Burman & Usman Haque [ PDF ] June 2010
    In this paper we make the case that future ‘augmented reality’ standards should focus on facilitating communications between disparate realities rather than defining how, when or where they are experienced and that standards should be designed expressly to encourage lateral approaches in reality design. In this context, we provide a brief overview of Pachube.com, a web service for storing and sharing sensor, energy and environmental data and the augmented reality application Porthole that helps people make sense of that data.

Practice of Everyday Life, Michel de Certeau, 1984(translation)

  • Practice of Everyday Life, Michel de Certeau,  1984(translation)
    • Amazon
    • Wikipedia
    • General introduction
      • the ways in which users, commonly assumed to be passive and guided by established rules- operate.
      • 1. Consumer production
        • the investigation of everyday practices first delimited negatively
        • 3 further, positive determinations
          • Usage, or consumption
            • the analysis of the images broadcast by television(representation) and of the time spent watching television(behavior) should be complemented by a study of what the cultural consumer ‘makes’ or’does’ during time and with these images. The same goes for the use of urban spaces…..,
            • hidden production… ‘making’
              • it is hidden ’cause it is scattered over areas defined and occupied by systems of ‘production'(..commerce,etc)
              • nolonger leaves ‘consumers’ any Place in which they can indicate what they make or do with the products of these systems
              • products corresponds another production, called “consumption”

          • The procedures of everyday creativity
          • The formal structure of practice
          • The marginality of a majority
      • 2.The tactics of practice
        • Trajectories, tactics, and rhetorics
        • Reading, talking, swelling, cooking, etc.
        • Extensions: prospects and politics
    • Part1: A very ordinary culture
      • i: A common place: Ordinary language
      • ii: Popular cultures: Ordinary language
      • iii: ‘Making do’: Uses and tactics
    • Part2: Theories of the art of practice
      • iv: Foucault and Bourdieu
      • v: The arts of theory
      • vi: Story time
    • Part3: Spatial practices
      • vii: Walking in the city
      • viii: Railway navigation and incarceration
      • ix: Spatial stories
    • Part4: Uses of language
      • x: The scriptural economy
      • xi: Quotations of voices
      • xii: Reading as poaching
    • Part 5: Ways of believing
      • xiii: Believing and making people believe
      • xiv: The unnamable
    • Indeterminate

Digital Ground, Malcolm McCullough, 2004

  • Preface
  • Introduction
  • Part I: Expectations
    • 1 Interactive Futures
    • 2 Embodied Predispositions
    • 3 Habitual Contexts
  • Part II: Technologies
    • 4 Embedded Gear
    • 5 Location Models
    • 6 Situated Types
      • Typology(of  situated interactions)
      • fig 6.2 One set of situational types
        • at work
          • 1. Deliberating (places for thinking)
          • 2. Presenting (places for speaking to groups)
          • 3. Collaborating (places for working within groups)
          • 4. Dealing (places for negotiating)
          • 5. Documenting (places for reference resources)
          • 6. Officiating (places for institutions to serve their constituencies)
          • 7. Crafting (places for skilled practice)
          • 8. Associating (places where businesses form ecologies)
          • 9. Learning (places for experiments and explanations)
          • 10. Cultivating (places for stewardship)
          • 11. Watching (places for monitoring)
        • at home
          • 12. Sheltering (places with comfortable climate)
          • 13. Recharging (places for maintaining the body)
          • 14. Idling (restful places for watching the world go by)
          • 15. Confining (places to be held in)
          • 16. Servicing (places with local support networks)
          • 17. Meeting (places where services flow incrementally)
        • on the town
          • 18. Eating, drinking, talking (places for socializing)
          • 19. Gathering (places to meet)
          • 20. Cruising (places for seeing and being seen)
          • 21. Belonging (places for insiders)
          • 22. Shopping (places for recreational retailing)
          • 23. Sporting (places for embodied play)
          • 24. Attending (places for cultural productions)
          • 25. Commemorating (places for ritual)
        • on the road
          • 26. Gazing/ touring (places to visit)
          • 27. Hoteling (places to be at home away from home)
          • 28. Adventuring (places for embodied challenge)
          • 29. Driving (car as place)
          • 30. Walking (places at human scale)
  • Part III: Practices
    • 7 Designing Interactions
    • 8 Grounding Places
      • Why Ground?
      • Place and Space pp175
        • Yi-Fu-Tuan: “Space is movement, place is rest”/ Space is the anxiety of global indifference; place is the comfort of local malleability
        • Architectural phenomenologist Norberg-Schulz “Space is alienation; place is identification
        • Urban planner Edward Relph “Space is an ordering of understanding; place is an ordering of experience
      • Place and Placelessness
      • Place and Community p181
        • 1
        • city walls
        • rusticated
        • 2
        • Edward Relph, place and placelessness. 1976
          • “Places are defined less by unique locations, landscape, and communities than by the focusing of experiences and intention onto particular settings”.p141
        • thus while we can speak of the identity of a place, we must also admit identification with a place.
        • Space lies outside the walls, or outside the social sphere, but the experiences of place occur inside these seen and unseen boundaries.

      • High-Tech Nomads
      • Service Ecologies p186
      • Getting into Place: Architecture, Interaction, and Ground
    • 9 Accumulating Value
      • Value Emerges from Interactions
      • Value Itself
      • Utilitarian Value
      • Economism and Placelessness
      • Expanding the Measures
      • Context as Capital
      • Value as Impetus
  • Part IV: Epilogue
    • 10 Going Native
  • Notes
  • Further Reading
  • References

2011年10月21日  山崎亮+乾久美子 「まちへのメッセージ」@東京芸大

http://togetter.com/li/203585

http://geidai-archi.com/

  • 本日開催された山崎亮×乾久美子「まちへのメッセージ」at 東京藝大 http://t.co/NWWQInJV のようすを勝手にまとめます。 #matime
  • 山崎さんと乾さんは、延岡駅前のプロジェクト http://t.co/ZqU8tZLB でご一緒しているのをきっかけに、ただいま往復書簡をやりとりちゅう。 http://t.co/c4IJ1FAb #matime
  • まずは山崎さんから自己紹介を兼ねつつ、手がけているプロジェクトの紹介。今回は「市街地系のプロジェクト」をテーマに、大阪のヤクルトおばさん・有馬富士公園・マルヤガーデンズ・泉佐野丘陵緑地・延岡駅周辺プロジェクトを紹介。 #matime
  • 大阪のヤクルトおばさん:銀行が閉まったあとのシャッター前に勝手にお店を開くおばさん。どこからともなく人が集まってきておしゃべりをして、帰る時にはまわりを掃除して帰る。行政や社会のルールからは少しはみ出してるけど、そうやって町を「使いこなす」一例として。 #matime
  • 歩道の花壇でこっそり野菜を育てていたり、線路脇の空き地で草木を育てていたり。公共空間にそのようにして「住人が出てくる」街づくりはあり得るか。建築は様々な空間を室内化してきたけれど、それらをもう一度外に追い出してみると街の姿も変わるのではないか。 #matime
  • 「街の活性化」と銘打って商店街のシャッターに絵を描いても、果たしてそれで風景は変わるだろうか。それより、アーケードのなかで大人数でエクストリーム・アイロニングでもやるほうが楽しいんじゃない? と、いう発想。 #matime
  • 有馬富士公園・マルヤガーデンズでの取り組みについてはこちらをご参考に→http://t.co/rIHHnnc6 (手前味噌な手抜き) #matime
  • 泉佐野丘陵緑地:公園全体を一気に作るのではなく、手前+園路+トイレや作業小屋のみを最初に作る。そして、市民団体がやりたい事にあわせて自分たちで続きを作っていく。例えば10億+維持費2000万/1年かかるものを、2億+維持費3000万/1年でやれるのではないか。 #matime
  • 10年それを続けられれば12億が5億で済んで、同時に公園運営についての強力なチームもできあがっているという予定だった。が、知事が変わったので…(ごにょごにょ)。現在は大輪会という企業団体が維持費を出している。府営なのに民間が援助するという不思議な構造になっている。 #matime
  • 延岡駅周辺プロジェクト:有馬富士公園と同じ仕組みで、駅前を活性化することはできないか。中心市街地の空洞化は単なる再開発ではなく、人の流れをどう生み出すかなので。多くのNPOの活動場所を駅前に集約させようとしている。行政も柔軟に対応してくれている。 #matime
  • 山崎レクチャのまとめとして:戦前にあった地縁型のコミュニティが失われて以降、公共空間はどうもうまく使われてこなかった。ハード面に問題があったのではなく、違うもので隙間を埋める必要があったのではないか。それは特定のテーマで繋がるコミュニティなのではないか。 #matime
  • 続いて、延岡のプロジェクトを中心とした乾レクチャー。山崎さんによって集められた市民活動を受け止めるハードが必要!ということで、新しく駅舎+公民館という用途の建物を造る事になった。もともとは駅+商業施設という再開発だったが、その発想ではうまく行かないだろうと思った。 #matime
  • 複合的な施設を作るからには、それぞれの利用者が交わるような配置である必要がある。さらにプロジェクト全体を見通すと,駅舎だけで完結してしまっても意味がない。造形作家としては「それのみで完結する」オーバースペック気味のものを作りたくなるが、あえてはみ出す部分を作る。 #matime
  • 駅舎を中心にしつつ、はみ出た活動をする市民が回遊する動線を作る事で、商業施設が活性化し、ひいては居住者の増加も見込めるのではないだろうか。 #matime
  • 似たような発想で設計したものに、浅草文化観光センターがある。公民館+観光案内所という要件を満たしつつ双方が交わるような配置にした。コアを分散させて「隙間のある境界」をいう浅草寺周辺の街並みをモチーフにしながら。http://t.co/yT5e6rsk #matime
  • 乾レクチャー、ここまで。ふたりでのトークは、乾さんからのお題に山崎さんが答える、といったスタイル。えらく建築っぽいテーマだったので(あたりまえ)固有名詞など不確かですがご勘弁を。 #matime
  • 乾:「シチュアシオニスト・インターナショナル」との出会い、そしてそこから受けた影響にはどんなものがあったか? #matime
  • (いや、これちょっと無理。でたらめを書くのはよくないので、キーワードだけ並べておきます)アルドファン・アイク、コンスタント・ニーベンホイフ、空中都市計画”New babylon -Paris”、「状況を作り出すという彼らの手法をどう実務に反映させていくか」 #matime
  • 乾:アンリ・ルフェーブル「空間の生産」は? 山崎:都市は「都市的な理想」からどんどん離れている。カフェで隣り合わせた人に声をかけられて意気投合みたいな「都会的」なことはほとんど起こらない。コミュニケーションを取らなくて済む方向に向かいつつあるけど、果たして。 #matime
  • 乾:つくらないデザイン、というスタイルに変わっていったのは? 山崎:もともとランドスケープデザインは、不特定多数の人が使う・いつでもいていい・オープンスペースであるという特性を持っているので、市民参加の形をとりやすかった。 #matime
  • 一方で参加型のワークショップでできたチームが、ひとたび実際の工事に入ってしまうと解散するのがもったいない気がしていた。その場が供用開始されると共にもっとやれることがあるはずなのに。 #matime
  • 今のスタイルだと専門家として出来る事はとても少ない。「こちらからの提案」という形だと思考停止suruから、それぞれの話をよく聞き試して(失敗して)もらって、試行錯誤の中からよりよい形を見つけてもらう。相手の気持ちを引き出す相づち、折りよいタイミングの情報提供など。 #matime
  • .。oO(なんだかこれ学校のせんせいみたいだな。「言いたい事があってもぐっと我慢して気づくのを待つ」とか) #matime
  • 乾:「かたちをつくる」ことに対して期待はあるか? 山崎:そりゃもちろん。参加する市民を盛り上げる、目をキラキラさせてもらう空間は大切。しかし、それは使いにくさになっては意味がない。造形作家としての欲と、どう兼ね合いをつけるかが大切。 #matime
  • 作り手に期待したいのは、利用者の心理をしつこいくらいに考え続けて欲しいということ。「人をアフォードする」造形にどれだけの(コストをかける)意味があるか。近代以降、どれだけ人を介在させずに人を操作するか、ということに重きが置かれてきたけれど→ #matime
  • →「ひとが座りたくなる場所」なんて、そんなん「はーい、ここみんな座ってー!」って声をかけるファシリテーターがひとりいれば、実は済んじゃうことかもしれない。 #matime
  • 乾:建築家としては非常に耳の痛い指摘ではありますが…(にがわらい) #matime
  • 本編ここまで。質疑応答いろいろ。 #matime
  • A: 確かにそういう側面はある。同じ人たちががんばり続けるのではなく、部活動のように人が入れ替わっていく仕組みを作り、スキルを身に付けてもらおうとしている。リーダーがいると、最後までリーダーが必要になるので。自走できるようになればまわっていくのではないか。 #matime
  • Q:どうやって参加してくれる団体を集めるのか。 A:1対1で話して、何してるの?困ってる事は?面白い人紹介して?って訊く。問題を解決してあげると力になってくれるので。また、多くの団体から名前が挙がる人がキーパーソンになっているということもわかる。 #matime
  • Q:コーディネータはどうやって置くの? A:自発的に参加団体から出るかと思ったけど、調整役なのであんま楽しくない。なんらかの形で予算化して、有償でやるのがいいみたい。 #matime
  • Q: 市民団体のなかに、商売として入ってきたいと言われたらどうするのか。 A: なにかしたいのなら、全体を見て一番有効な事をやってもらうようにする。店閉めて集まりに顔出すくらいなら、街のために店を開け続けてくれ、と。 #matime
  • Q: コミュニティデザインという分野は今後どうなっていくのか? A:あらゆる分野や場で求められるものになると思う。ひとが集まるところすべて、企業や学校などでも。あらゆる場面がちょっとよくなるように関われたら。そのための人材を育てたいとも思っている。 #matime
  • ここでちょうどお時間でした。今回もたいへんエキサイティングでございましたことよ。 往復書簡本がちょう楽しみ! #matime

ジャック・ラカン 現実界、象徴界、創造界

現実界、象徴界、創造界

人間は、いつまでも鏡像段階に留まることは許されず、やがて成長にしたがって自己同一性(仏:identité)や主体性(仏:sujet)をもち、それを自ら認識しなければならない。その際には言語の媒介・介入が欠かせない。
ラカンによれば、主体性は構造的に現実界・象徴界・想像界(仏: Réel symbolique imaginaire:R.S.I.と略称される)という三つの領界もしくは機能から成るものであり、鏡像段階を経て人が主体性を獲得し、言語に介入されるということは、すなわち象徴界へと参入するということであるとされる。

現実界と言語 [編集]

ラカンによれば、現実とはけっして言語で語り得ないものであるが、同時に人間は現実を言語によって語るしかない、という一見逆説的なテーゼが成り立つ。

一般的な理解のために単純化したモデルで例を示すと、たとえば或る大事件に遭遇した人々は、口々にその事件を語る。これは、その大事件という現実を、言語という象徴的なものを以って描き出そうとしているわけである。ある証言者は事件の決定的瞬間を語り、別の証言者は事件の背景に隠された事情を語るかもしれない。こうして、あらゆる角度から証言がなされ、これらを集めてマスコミは「事件の全容を解明しよう」とする。しかし、その事件をすべての角度から語り尽くすのは不可能である。現場にいたマスコミであっても、事件の一部分を体験していたに過ぎないのであり、言葉では事件を飽くまでも断片的に大雑把に伝えることしかできないのである。

同じように、どうがんばっても言葉だけでは現実そのものを語ることはできない。「言語は現実を語れない」のである。ところが同時に、人は「言語でしか現実を語れない」。これら二つの命題は、平板に見れば矛盾しているかのように聞こえるが、どちらも的を射ているようにも思える。ラカンはこの現実界の性質をメビウスの輪のような立体的な論理として紹介する。

「言語との出会い」は、現実をラカンのいう「不可能なもの」(: l’impossible)に変える。われわれは一生、現実に触れるということに対する抵抗とあこがれの間で揺れ惑う。しかし人が事後的に現実を垣間見「てしまった」り、現実に触れ「てしまった」りすることがある。たとえばそれは狂気である。(この部分はラカンが批判される根拠ともなる。たとえば我々は何かに触れて言葉を失うことがある。そういうことは日常的に起こる。むしろほとんど本も読まない一般の人にとっては、象徴の世界こそ縁遠く、日々現実と切磋琢磨しながら学ぶのである。大工の入門者が経験を積むことを考えよ)ラカンは精神病を条件づける要因として、このことを見出した。またラカンは、人は、すべて世俗的な価値体系を脱すると思われる「死ぬ瞬間」にも現実が見えるのではないか、とも言っている。

——————

言語活動と現実界 [編集]

たとえば、ある大事件に遭遇した人々は、口々にその事件を語る。これは、その大事件という現実的なこと、もしくは現実界(仏:le Réel)を、言語という象徴界(仏:l’symbolique)を以って描き出そうとしているわけである。証言者Aは事件の決定的瞬間を語り、証言者Bは事件の背景に秘められた事情を語るなど、あらゆる角度から証言がなされる。これらを集めて「事件の全容を解明しよう」という動きが起こったりする。しかし、マスコミ用語としては耳に親しい「事件の全容」なるものは、実際には語り尽くされるのは不可能である。

同じように、どうがんばっても言葉では現実そのものを語ることはできない。「言語は現実を語れない」のである。ところが同時に、人は「言語でしか現実を語れない」。これら二つの命題は、平板に見れば矛盾しているかのように聞こえるが、メビウスの輪のような立体的な論理として考えればそうでないことがわかる。
ゆえに人は、より的確な言葉を探したり、より多くの言葉を重ねていくことによって、少しでも現実に近いものを描き出そうと奮闘する。この誠実さは評価される。それでも、言語活動=現実となる瞬間はない。これが象徴界と現実界が分かたれる一面である。

すなわち、象徴界の参入という「言語との出会い」は、現実をラカンのいう「不可能なもの」(仏:l’impossible)に変える。われわれは一生、それに対する抵抗とあこがれの間で揺れ惑う。しかし人が事故的に現実を垣間見たり、現実に触れたりすることがある。その一形態が精神病である。

Net Locality: Why Location Matters in a Networked World, Eric Gordon, Adriana de Souza e Silva, 2011

Kindle Edition

Review

“The authors are clearly enthusiastic about this technology and its possibilities, yet they do address privacy concerns. Particularly interesting is their discussion of the ways in which net locality impacts political engagement and local government, and how location awareness is effecting other cultures.” (Publishers Weekly , 30 May 2011)

Introduction

  • Net Locality
  • Organizing the Web
  • Location Awareness
  • Reading the Book
    • Chapter 4….Urban spaces are becoming hybridized(de Souza e Silva, 2006)
    • Chapter 5….net localities are transforming community interaction…and civic engagement
  • References

Chapter 1: Maps

  • Mapping Social Information
  • GIS: Converging Maps and Computers
  • Web GIS
  • Net Locality
  • Is the World Too Much With Us?
  • References

Chapter 2: Mobile Annotations

  • Locating Devices
  • Attaching Information to Location
  • Tracing and Mapping Locations
  • Mobile Annotation
  • Location Awareness Goes Mainstream
  • Location is Everywhere
  • References

Chapter 3: Social Networks and Games

  • Digital Connection in Physical Spaces
  • Games and Interaction
  • The Expansion of Location Awareness
  • New Spaces, New Practices
  • References

Chapter 4: Urban Spaces

  • Good Old Public Spaces
  • “Getting Away with Going Away”
  • Performance in/Of Public
    • Refering  Rockferrer center’s skate link and space and cloud of people watching it, he suggests there’s fluidity of state of people between performing and watching it.
  • Transformed Urban Spaces
  • References

Chapter 5: Community

  • Community and Society
  • Neighborhood Connectivity
  • Designing Engagement
  • Hyperlocal News
  • Government 2.0
  • The Politics of Net Localities
  • References

Chapter 6: Privacy

  • The Public Nature of Locaton Data
  • The Privatization of Public Spaces
    • distinction between private and public is socially constructed and therefore variable and constantly changing.
  • Power in Net Localities
  • References

Chapter 7: Globalization

  • Japan
  • China
  • Considering the Net-Local Future
  • References

Chapter 8: Conclusion

  • Technological Infrastructures
  • Social Infrastructures
  • Moving Forward
  • References

Sense of the City: An Alternate Approach to Urbanism, Mirko Zardini(ed), 2005

Product Description

Challenging the dominance of the visual in the urban environment, the exhibition catalogue Sense of the City proposes a re-thinking and re-presenting of the city, and offers a more complex analysis of the qualities, comforts, communication systems, and sensory dimensions of urban life. From darkness and night to urban soundscapes, to the urban air and climate, this book presents a new, “sensorial” approach to urbanism. In defense of public spaces in contemporary cities, writer Cedric Price has observed that “mental, physical, and sensory well-being is required.” Included here is a rich collection of images on the different urban themes addressed in the exhibition, along with a series of insightful and critical essays. Contributors include Constance Classen, David Howes, Norman Pressman, Emily Thompson, and Mirko Zardini. Edited by Mirko Zardini. Hardcover, 6.5 x 9.5 in./320 pgs / Illustrated throughout.

Cities for People, Jan Gehl, 2010

http://www.amazon.com/Cities-People-Jan-Gehl/dp/159726573X/ref=pd_sim_b_1

Foreword and preface

  • Foreword
  • Preface
    • interaction between form and life as a crucial precondition for good architecture

1. The human dimension

  • 1.1 The human dimension
    • P3 the human dimension -overlooked, neglected, phased out
    • a question of life and death -for five decades.
  • 1.2 First we shape the cities – then they shape us
    • P10 case: Copenhagen
    • P14 case: Melbourne, 1993 to 2004
  • 1.3 The city as meeting place
    • P20
      • necessary activities -under all conditions
      • optional activities -under good conditions
    • P21 Graphic representation of the connection between outdoor quality and outdoor activities.
    • P25 The city as meeting place – in an historic perspective
    • under pressure from the car invasion and modernistic planning ideology.

2. Scenes and scale

  • 2.1 Senses and scale
    • P32 The basic elements of city architecture are movement space and experience space. The street reflects the linear movement pattern of feet and the square represents the area the eye can take in.
    • P43 Human scale vs Car scale. 5km/h architecture and 60km/h architecture
    • P44 Photos
  • 2.2 Senses and communication
    • P52 Warm, intense contacts between people take place at short distances.
      • small in scale means exciting, intense and “warm” cities
      • large spaces and large buildings signal an impersonal, formal and cool urban environment
  • 2.3 The shattered scale
    • P58 Lack of understanding and respecting the human scale impacts on the great majority of new cities and built-up areas. Buildings and city spaces grow increasingly larger but the people who are expected to use them are as always -small.

3. The lively, safe, sustainable, and healthy city

  • 3.1 The lively city
      • P62 Life in the city is a relative concept. It is not the number of people that counts but the feeling that the place is populated and being used (local streets in Brazil and the Netherlands and a city street in Flashing, NY)
    • City life as process
      • P64 Life in the city is a self-reinforcing process. Something happens because something happens because something happens.
        • Once a children’s game gets going, it can quickly attract more participants.
        • Corresponding process are at work with adult activities.
        • People come where people are.
      • P66 New residential areas are sparsely populated. A century ago seven times more people lived in the same amount of space.
      • It is important to assemble people and events. However, too many and too large outdoor spaces are typically provided for new residential areas. The process that encourage city life never have a chance to get started.
    • Dense city – lively city?
    • How many and how long: quality and quantity
      • P72 A study of outdoor activities in 12 Canadian residential streets
      • lengthy stays mean lively cities.
    • Soft edges -lively cities
      • P75
        • Where city and building meet
        • edges that define space
        • edges as exchange zone
        • edges as staying zone
      • P78
        • soft edges -and hard
        • seven times more city life in front of active facades.
      • P81 closed ground-floor facades -lifeless cities
      • P83 69% took place in or around the semiprivate front yards
        • The remaining 31% of the activities took place in the streets.
    • Lively city -process, time, numbers and invitation
  • 3.2 The safe city
    • The safe city
    • Safety and traffic
    • Safety and security
      • P97 safe city – open city
      • The Death and Life of Great American Cities> importance of safety in the streets. Her expressions ‘street watchers‘ and ‘eyes on the street‘ have since become integral to city planning terminology.
      • safety and society
      • The light from building along city streets can make a significant contribution to the feeling of security when darkness falls
      • life in the city means safer cities – and safe cities provide more life
      • soft edges mean safer cities
  • 3.3 The sustainable city
  • 3.4 The healthy city
    • P112 Exercise by choice
      • Providing opportunities for exercise and self-expression is a logical and valuable answer to the new challenges.
      • Exercise as a cause,a choice and a business opportunity
      • Exercise as natural part of daily life
    • P115 City life, safety, sustainability and health as an integrated city policy!

4. The city at eye level

  • 4.1 The battle for quality is on the small scale
  • 4.2 Good cities for walking
  • 4.3 Good cities for staying
    • P136 Edge effect
    • Good and bad places to sit
    • P145 Movable chairs
  • 4.4 Good cities for meeting
  • 4.5 Self-expression, play, and exercise
    • The city as playground
      • More energy and creativity
      • in good shape(of body)
      • have: indoor life -wanted:fresh air and exercise
      • Good cities have built-in opportunities for play and self-expression. Simple solutions are often the most convincing.
    • P160 Fixed, flexible and fleeting
      • Fixed: Space, furniture and set up.
      • Flexible: Special, often seasonal activities
      • Fleeting: Short term but important activities
  • 4.6 Good places, fine scale
  • 4.7 Good weather at eye level, please
  • 4.8 Beautiful cities, good experiences
    • P176 concern for visual quality must include all urban elements
    • P177 The interplay between functional and spatial qualities has been convincingly treated in Piazza del Campo in Siena, Italy, one of the reasons the square has served as a meeting place for 700 years.
    • P178 aesthetic quality -for all senses
    • P180 Lighting is the focus of conscious artistic treatment in many cities. Pioneering efforts were made in Lyon in the years after 1990.
  • 4.9 Good cities for bicycling

5. Life, space, buildings -in that order

  • 5.1 The Brazilia Syndrome
  • 5.2 Life, space, buildings – in that order
    • P208 Ponpidou Center/Guggenheim Bilbao VS Melbourne Museum in Federation Square/ Opera house Oslo for urban mountain climbing.
    • P209 making life in the cities visible.

6. Developing cities

  • 6.1 Developing cities
  • 6.2 The human dimension – a universal starting point

7. Toolbox

  • Planning principles: to assemble or disperse
  • Four traffic planning principles
  • To invite or repel -seeing and hearing contacts
  • The city at eye level:
    • 12 quality idea
    • designing the ground floor
  • Reordering priorities, please

Appendix

  • Notes
  • Bibliography
  • Illustrations and photos
  • Index

 

From Publishers Weekly

Starred Review. In this fascinating look inside the key architectural factors that determine a city’s livability, award-winning Danish architect and author Gehl (Public Spaces, Public Life) examines the factors he deems essential to a successful city. Not surprisingly, places designed without good room for safe walking and biking lead to a sedentary life “behind steering wheel and computer screen.” A “lively” city, on the other hand, “counters the trend for people to withdraw into gated communities… serving a democratic function where people encounter social diversity.” It’s in examining architecture’s psychological effects that Gehl truly shines; public spaces without comfortable seating and properly-scaled “talkscapes” evoking Italian piazzas enact a high human toll and greatly impact how the city functions at eye-level. Soaring, dehumanizing architecture has a diminishing effect on the individual, creating a shocking “high-rise” in crime rates. Even those without a professional interest in architecture will be fascinated by the assertions, like “slow traffic means lively cities,” that Gehl makes. Coming to the conclusion that “a good city is like a good party: guests stay because they are enjoying themselves,” Gehl keeps his latest effort engaging from start to finish. Illus. (Sept.)
(c) Copyright PWxyz, LLC. All rights reserved.

Review

“This book elaborates on many of Gehl’s seminal ideas, examines some of the world’s cities that have successfully improved over the last few decades, and states the challenges for the future. Many generations will lead happier lives and cities will be more competitive if their leaders heed his advice.”

(Enrique Pe�alosa former Mayor of Bogot�, Colombia 20100426)

“Jan Gehl continues to astonish us with his insight into what really makes cities work. He has a global reach in this book based on work he has done in Europe, Australia, and America with comparative data on how pedestrians use public spaces. The deep appeal is how quickly he has been able to assist some cities in turning their traffic-riddled streets into havens for people.”

(Peter Newman Professor of Sustainability, Curtin University, Australia )

“Jan Gehl’s new manifesto…Pages will be dog-eared, margins annotated… accessibly deployed framework of research and a logical, lucid framework for all the telling details and surprising data. The book organizes a set of observations that will strike some readers as obvious, others as radical, but practically all as convincing, revealing how deeply grounded Gehl”s system is in common sense. This kind of synthesis is no small task, and Gehl performs it with aplomb.”

(ArchNewsNow )

“If Cities for People is widely read and widely applied, the world’s urban life will be immeasurably better.”

(New Urban News )

“Fascinating guide on how to create cities that local residents fall in love with, rather than simply put up with.”

(Shareable: Cities )

“Jan Gehl’s most recent book – Cities for People – brought with it a lot of excitement and expectations. With a track record like his, however, it comes as no surprise that Gehl’s strong perspective, clear prose and rigorous research is not a disappointment. Continuing his quest to secure the importance of the human experience as a top priority when planning and designing cities, Cities for People is a succinct collection of his experience and lessons to-date.”

“Ultimately, Cities for People is one of those books that everybody – no matter what level you are in the industry – is bound to learn from. Clear and accessible, it’s a must-read for students and early practitioners of planning, architecture, and landscape design, as well as anybody interested creating humane pedestrian cities. If one hasn’t read any of Gehl’s previous books, this is also a great place to start.”

(Re:place )

“Jan Gehl is our greatest observer of urban quality and an indispensable philosopher of cities as solutions to the environmental and health crises that we face. With over half the world’s population now in urban areas, the entire planet needs to learn the lessons he offers in Cities for People.”

(Janette Sadik-Khan Commissioner of the New York City Department of Transportation )

The Creative City: A Toolkit for Urban Innovators, Charles Landry, (2nd ed. 2008)

Charles Landry’s page

From Charles Landry’s page on Wikipedia

  • He contrasts the urban engineering approach to cities with creative city making. In the former there is a focus on the physical infrastructure or the hardware of the city, in the latter equal attention is paid to both hardware and software issues. Software is the human dynamics of a place, its connections and relationships as well as atmosphere.

http://www.amazon.com/Creative-City-Toolkit-Urban-Innovators/dp/1844075990/ref=ntt_at_ep_dpt_2

  • Introduction to 2nd Edition  The Creative City: Its Origins and Futures
    • The Original Idea
    • From Urban Engineering to Creative City-making
    • Creativity as a Currency
    • Creativities: Individual, Organizational and City-wide
    • The Need for Creativity
    • The Power of Cultural Resources
    • The Changing Planning Paradigm
    • People as Assets
      • Making the best of urban assets
    • Leadership: The Asset of Assets
    • The Creative Class
    • The Creative Economy
    • Clustering and Creative Quarters
    • Activating Creative Assets
    • Orchestrating Soft Assets
      • Iconics
      • Design consciousness/awareness  xliii
      • Eco-awareness
      • Art and artistic thinking
      • Atmospherics and experience
      • Associational richness and resonance creation
      • Cultural depth
      • Networking capacity
      • Communication and language skills
    • The Balances Urban Scorecard
    • Where Next?
  • Part One: Urban Groundshifts
    • 1 Rediscovering Urban Creativity
      • Why are some cities successful?
      • Culture moving centre stage
      • The varieties of creativity
    • 2 Urban Problems, Creative Solutions
      • The contemporary city
      • Fault-lines in urbanism
    • 3 The New Thinking
      • Innovative thinking for changing cities
      • Imagine a city
  • Part Two: The Dynamics of Urban Creativity
    • 4 Creative Urban Transformations
      • Embedding a culture of creativity in a smaller city: The Creative Town Initiative.
      • Helsinki: Uncovering a hidden resource
      • Innovation in a non-innovative setting: Emscher Park
      • Seeding innovation: The Urban Pilot Programme
    • 5 Foundations of the Creative City
      • Embedding creativity into the genetic code: The preconditions
      • Personal qualities
      • Will and leadership
      • Human diversity and access to varied talent: Mixing people
      • Organizational culture
      • Fostering strong local identity
      • Urban spaces and facilities: pp119
      • Networking and associative structures
    • 6 The Creative Milieu
      • Origins of interest
      • What is a creative milieu
      • Harnessing the triggers of creativity pp142
      • Conclusion
  • Part Three: A Conceptual Toolkit of Urban Creativity
    • 7 Getting Creative Planning Started
      • What is a conceptual toolkit?
      • The Creative City strategy method
      • Culture and creativity
      • Getting the ideas factory going: Creative tools and techniques
      • Civic creativity
    • 8 Rediscovering Urban Creativity
      • The urban innovations matrix
      • Lifecycle thinking
        • pp206 Table8.1 Economic regeneration
          • Good practice: Refurbishment of industrial buildings
            • for multipurpose uses from offices, to arts centres or exhibition spaces to housing,  1980s onwards
        • pp207 Table 8.2 Environment
        • pp209 Table 8.4 Evaluation
      • Urban R&D
    • 9 Assessing and Sustaining the Creative Process
      • The cycle of urban creativity
      • The Creative City Development Scale
      • New indicators for creative cities
      • Urbanism and urban literacy
  • Part Four: The Creative City and Beyond
    • 10 The Creative City and Beyond
      • Contours of the next wave of creativity and innovation
      • Towards the Learning City
      • From planning to urban strategy making