Sentient City, Mark Shepard(ed), 2011

Definition of Sentient City by Mark Shepard

“dataclouds of 21st century urban space” that shape the experience of those in it.

Book

  • Introduction: Mark Shepard
  • Toward the sentient city: Mark Shepard
  • Systems, Objectified: Hadas Steiner
  • Case Studies
    • New Interaction Partners for environmental governance:
      • Amphibious Architecture:
        • David Benjamin and Soo-in Yang (The Living) and Natalie Jaremijenko (xDesign Environmental Health Clinic)
    • Structuring Participation for an Energy Commons
      • Natural Fuse:
        • Usman Haque, Nitipak ‘Dot’ Samsen, Ai Hasegawa (Haque Design+Research)
    • Urban Digestive Systems
      • Trash Track:
        • MIT SENSEable City Lab
    • An International Failure for the Near Future
      • Too Smart City:
        • David Jimison and JooYoun Paek
    • Situating Knowledge Work in Contemporary Public Spaces
      • Breakout!: Escape from the Office:
        • Anthony Townsend, Antonina Simeti, Dana Spiegal, Laura Forlano, and Tony Bacigalupo
  • Essays
    • The Action is the Form: Keller Eastering
    • Interaction Anxieties: Omar Kahn
    • New Spatial Intelligence, or the Tree allowed to grow freely, but to man’s pattern: Dan Hill
    • Boxes Towards Bananas: Dispersal, Intelligence and Animal Structures: Matthew Fuller
    • Unsettling Topographic Representation: Saskia Sassen
    • The Urban Culture of Sentient Cities: From an Internet of Things to a Public Sphere of Things: Martijn de Waal
      • http://www.smartplanet.com/blog/smart-takes/in-a-sentient-city-what-is-public-or-private/16343
    • Space, Finance, and New Technologies: Kazys Varnelis
    • Your Mobility for Sale: Trebor Scholz
    • Comforts, Crisis, and the Rise of DIY Urbanism: Mimi Zeiger
    • Toward the Sentient City: Expecting the Extensible and Transmissible City: Anne Galloway
    • Postscript: Notes on Survival in the Sentient City: Mark Shepard

Exhibition

 

Blog article

http://www.cityofsound.com/blog/2009/10/toward-the-sentient-city.html

Reuben Margolin,Kinetic Wave Sculptures on MAKE: television

Reuben Margolin,Kinetic Wave Sculptures on MAKE: television


Reuben Margolin, a Bay Area visionary and longtime maker, creates totally singular techno-kinetic wave sculptures. Using everything from wood to cardboard to found and salvaged objects, Reubens artwork is diverse, with sculptures ranging from tiny to looming, motorized to hand-cranked. Focusing on natural elements like a discrete water droplet or a powerful ocean eddy, his work is elegant and hypnotic. Also, learn how ocean waves can power our future. Learn more about Reuben at http://www.reubenmargolin.com/

Katherine Moriwaki

[Researcher’s Website]

Katherine Moriwaki is an Assistant Professor of Media Design in the School of Art, Media, and Technology at Parsons School of Design in New York City. As faculty at Parsons Katherine’s focus is on interaction design and artistic practice. She teaches core curriculum classes in the M.F.A. Design + Technology Program where students engage a broad range of creative methodologies to realize new possibilities in interactive media. Katherine is also currently completing a Ph.D. in the Networks and Telecommunications Research Group at Trinity College Dublin, which examines the intersection between fashion, technology, and creative practice.

Her work has appeared in numerous festivals and conferences including numer.02 at Centre Georges Pompidou, Futuresonic, Break 2.2, SIGGRAPH, eculture fair, Transmediale, ISEA, Ars Electronica, WIRED Nextfest, and Maker Faire. Her publications have appeared in a wide range of venues such as Rhizome.org, Ubicomp, CHI, ISEA, NIME, the European Transport Conference, and the Journal of AI & Society. Her project Umbrella.net, in collaboration with Jonah Brucker-Cohen was featured in “New Media Art” by Mark Tribe and Reena Jana in 2006.

Working within a broad range of areas, Katherine’s work spans disciplines and communities of practice. She has taught at a wide variety of institutions and departments, such as Trinity College Dublin, Rhode Island School of Design, and Parsons School of Design, as has lead workshops on interaction design and the creative re-use of electronic objects around the globe. These “Scrapyard Challenge” workshops have been held thirty-seven times in fourteen countries across five continents. Katherine received her Masters degree from the Interactive Telecommunications Program at New York University’s Tisch School of the Arts, where people and enabling interaction were emphasized over any specific technology. She was a 2004 recipient of the Araneum Prize from the Spanish Ministry for Science and Technology and Fundacion ARCO.

Jonah Brucker-Cohen

[Artist’s website]

Jonah Brucker-Cohen is a researcher, artist, and writer. He received his Ph.D. in the Disruptive Design Team of the Networking and Telecommunications Research Group (NTRG), Trinity College Dublin. He is an adjunct assistant professor of communications in the Media, Culture, Communication dept of NYU Steinhardt School of Culture Education and Human Development. He has also taught at Parsons MFA in Design & Technology (2010, 2011), Parsons School of Art, Design, History, and Theory (ADHT) (2010), NYU’s Interactive Telecommunications Program (ITP) (2007, 2008), and Trinity College’s MsC in Interactive Digital Media (2003, 2004). From 2001-2004 he was a Research Fellow in the Human Connectedness Group at Media Lab Europe and from 2006-2007 he was an R&D OpenLab Fellow at Eyebeam Center for Art and Technology in New York City. He received his Masters from ITP in 1999 and was an Interval Research Fellow from 1999-2001. His work and thesis focuses on the theme of “Deconstructing Networks” which includes over 77 projects that attempt to critically challenge and subvert accepted perceptions of network interaction and experience. He is co-founder of the Dublin Art and Technology Association (DATA Group), recipient of the ARANEUM Prize sponsored by the Spanish Ministry of Art, Science and Technology and Fundacion ARCO, and was a 2006 and 2008 Rockefeller Foundation New Media Fellow Nominee. His writing has appeared in numerous international publications including WIRED Magazine, Make Magazine, Neural, Rhizome.org, Art Asia Pacific, Gizmodo and more, and his work has been presented at events and organizations such as DEAF (03,04), Future Sonic / Future Everything (2004, 2009), Art Futura (04), SIGGRAPH (00,05), UBICOMP (02,03,04), CHI (04,06) Transmediale (02,04,08), NIME (07), ISEA (02,04,06,09), Institute of Contemporary Art in London (04), Tate Modern (03), Whitney Museum of American Art’s ArtPort (03), Ars Electronica (02,04,08), Chelsea Art Museum, ZKM Museum of Contemporary Art (04-5),Museum of Modern Art (MOMA – NYC)(2008),San Francisco Museum of Modern Art (SFMOMA) (2008), and Palais Du Tokyo, Paris (2009). His work has been reported about in The New York Times, Wired News, Make, El Pais, Gizmodo, Engadget, The Register, Slashdot, The Wire, Rhizome, Crunch Gear, Beyond the Beyond, Neural, Liberation, Village Voice, IEEE Spectrum, The Age, Taschen Books, and more.

Christian Moeller

[Artist’s website]

Christian Moeller is an artist working with contemporary media technologies to produce innovative and intense physical events, realized from handheld object to architectural scale installations. Over the past two decades, his body of work represents one of the original and most complex investigations of what is possible to be revealed by the intersections of cinema, computation, music and physical space.

Janet Cardiff and George Bures Miller

[Artists’s Website]

  • The Walk Book,2005
  • Edited by Thyssen_Bornemisza Art Contemporary, Vienna in collaboration with Public Art Fund, New York, texts by Mirjam Schaub
  • ISBN: 3-88375-824-8
  • Distributed by Buchhandlung Walther Koenig order@buchhandlung-walther-koenig.de or D.A.P./Distributed Art Publishers, New York
  • EUR 59.00
  • A survey of walks including a site-specific walk through the book; 1 Audio-CD with 35 tracks, texts in English.