Article:住宅は「器」から「場」のデザインへ コミュニティーをデザインする

住宅は「器」から「場」のデザインへ コミュニティーをデザインする

 

http://www.asahi.com/housing/column/TKY201107080167.html

 住宅は暮らしの器である。小さな器が集まる集合住宅も、郊外の住宅街もまたひとつの暮らしの器と考えることができる。その器の中で、家族や向こう三軒両隣、そして近隣コミュニティーと共に私たちの日々の暮らしは繰り広げられている。その暮らしの器をデザインするのが建築家の仕事なら、その器の中身にもまなざしを向けて人と人をつなぐ仕掛けも同時にデザインしてみてはどうだろう。その試みを僕は「コミュニティーデザイン」(前回コラム参照)と呼んでいる。

 コミュニティーデザインの目的は、21世紀の現代生活にふさわしい新しいかたちのコミュニティーを創出し、同時にそのコミュニティーを醸成させる新しいかたちの居住空間をデザインすることにある。

 現代日本の住宅は、耐震、防火、高気密・高断熱仕様、設備技術など、確実に進化し続けてきた。でも、その住まいづくりの在り方は、居住空間という「モノ」としての「器」を技術開発し、特に商品化住宅はそれに表層的なデザインをほどこすことだけでしかなかったように思う。いま、居住空間という「モノ」としての「器」をデザインする以上に、居住空間で繰り広げられる「コト」としての暮らしの「場」を積極的にデザインすることが求められている。コミュニティーデザインは、そのひとつの方途だと考えている。

 「器=モノ」のデザインから「場=コト」のデザインへ、それは現代日本人の価値観の変化の表れであり、これからの日本の経済・文化の行方をも示唆しているように思う。特に東日本大震災以降、それは顕著になったのではないだろうか。この夏の猛暑の中での様々な節電方法も「場=コト」のデザインのひとつだし、人と人の関係のよりどころとしてのコミュニティーへの関心の高まりもその表れだろう。

 僕がコミュニティーデザインを本格的に試みたのは「シティア」という大規模マンション(千葉県我孫子市)の設計監修をしたときで、いまから10年程前のことになる。「シティア」は、住戸総数851戸の巨大な板状形式の高層集合住宅で、もはやひとつの街であり、超高密度な立体都市と言ってもいい。大規模マンションは、主に21世紀になってから登場する日本の新しいかたちの集合住宅である。

‘Tvor’, Jindřich Vodička,2010

Tvor (the creature) is a lamp endowed with artificial intelligence. With the help of sensors, it moves towards the darkest place in the room. It seeks out darkness relentlessly and its illuminating presence transfers the darkness to another place. Tvor is thus doomed to endless travel.

Tvor Beta made its debut in June 2010 in the Gallery of the Academy of Arts, Architecture and Design in Prague

http://www.ziveveci.cz/blog/?page_id=139

His Youtube Channel

“Kinetic lights” by WHITEvoid

“Kinetic lights” by WHITEvoid

 

“Kinetic lights” consists of a flexible arrangement of remote controllable cable winches with attached LED light modules. Each light module can be adjusted individually in height and luminance by the control software. By synchronizing position and light animation, complex shapes and light patterns can be generated within the array. Any number of winches can be arranged in any spacial configuration. Various LED modules can be attached to the system to form individual custom solutions. White, colored or full RGB LED modules can be attached to the flexible system to produce individual custom solutions.

kinetic lights is a product by WHITEvoid

http://www.kinetic-lights.com
http://www.whitevoid.com

Reuben Margolin,Kinetic Wave Sculptures on MAKE: television

Reuben Margolin,Kinetic Wave Sculptures on MAKE: television


Reuben Margolin, a Bay Area visionary and longtime maker, creates totally singular techno-kinetic wave sculptures. Using everything from wood to cardboard to found and salvaged objects, Reubens artwork is diverse, with sculptures ranging from tiny to looming, motorized to hand-cranked. Focusing on natural elements like a discrete water droplet or a powerful ocean eddy, his work is elegant and hypnotic. Also, learn how ocean waves can power our future. Learn more about Reuben at http://www.reubenmargolin.com/

Liberated Pixels: Alternative Narratives for Lighting Future Cities,Susanne Seitinger, PhD Thesis, 2010

View more presentations from susanne2009
  • Liberated pixels : alternative narratives for lighting future cities (Read only PDF)
    • http://susanne.media.mit.edu/node/34
    • Citable URI: http://hdl.handle.net/1721.1/61935
    • Abstract
      • Lighting and illuminated displays shape our relations to urban environments and to one another at night and increasingly during the day by transforming what Kevin Lynch referred to as the “image of the city” (1964). Today, the wide-spread availability of LEDs (light-emitting diodes) in combination with embedded, miniaturized computation offer different ways of designing ambient infrastructures. In this dissertation, I explore these alternatives to exploit the programmable and responsive capabilities of LED-based, low-resolution systems. In short, I examine the alternative aesthetic and communications opportunities afforded by a new generation of lighting and display technologies in the city.I investigate the origins of lighting and displays to illustrate how they have evolved through a complex interleaving of the social and the material. This grounding leads me to develop three design explorations that focus on addressability, mobility and programmability. The first of these explorations, Urban Pixels, presents a wireless network of individual, autonomous physical pixels that can be deployed on any surface in the city. The second, Light Bodies, reconnects with the history of lights-on-people like lanterns that travel through the city with their users. The third, augmented-reality street lighting, provides a layer of programmability for existing infrastructural networks.

        Together the historical perspective and design interventions lead to a performative framework of what I call “liberated pixels”, a new generation of lighting and display technologies. Liberated pixels can be placed flexibly within any context and recruited in different situations for aesthetic and ambient information purposes. This vision captures the contingent and emergent nature of “sociomaterial assemblages” (Suchman 2007) to chart holistic technical, aesthetic, and social directions for future infrastructures of “imageability” (Lynch 1964) in the city.

Eco-visualization: combining art and technology to reduce energy consumption,ACM Creativity and Cognition,2007

http://portal.acm.org/citation.cfm?id=1254982

Can creative visualizations of real time energy consumption patterns trigger more ecologically responsible behavior? Media art that displays the real time usage of key resources such as electricity offers new strategies to conserve energy in the home and workplace. This paper details the development of a public art project created for the National Center for Supercomputing Applications that measures electricity usage in real time for the purpose of education and curtailment of power usage. A version of this piece will be on view in the exhibition, Speculative Data and the Creative Imaginary, a component of the 2007 Creativity and Cognition conference.