The Logic of Scientific Discovery by Karl Popper | Summary & Study Guide
Category: Thesis Proposal
Users, Nov2nd, 2011
Places, Nov 2nd,2011
- Typology of Open Space/Public place
- Community Design in Landscape Architecture
- from ‘Urban Open Space’, Mark Francis, 2003, P6-7
- Typology
- Public Parks
- Downtown Parks
- Commons
- Neighborhood Park
- MiniPark
- Squares and Plazas
- Central Square
- Memorials
- Markets
- Streets
- Pedestrian Sidewalks
- Pedestrian Mall
- Transit Mall
- Trafgic Restricted Streets
- Town Trails
- Playgrounds
- Playground
- School Yard
- Community Open Spaces
- Community Garden/Park
- Greenways and Linear Parkways
- Urban Wilderness
- Atrium/Indoor Marketplaces
- Atrium
- Marketplace / Downtown Shopping Center
- Found / neighborhood Spaces
- Everyday Spaces
- Neighborhood Spaces
- Waterfronts
- Concepts to across/network boundaries of scales.
- Social Sculpture in Public Art
- Trees (Joseph Beuys)
- Henry Jenkins’ Transmedia Storytelling<Smart things chapter12
- idea: mobile phone and light
- idea: download wallpaper for mobile phone and environment reacts to the color scheme of it
- idea: Walkman street
- idea: Light to mobilephone
- receive ‘light’ from light to mobilephone
- ‘stamp rarry’ ish?
- idea: IC card and light
- special SUICA and special reaction to it (may include sound identity)>CARD is a ticket to join something wonderful <> Navi for elder scenario (in this scenario, card also works as elder care(make navigation lights on))
- White to amber scenario: donate money to rent special IC card. Then the place scan the RFID…..
- Patchwork: Design for ecological democracy
- Interaction Design & CHI
- Wallet size lantern (Seitinger)
- Augmented Street Light(Seitinger)
- Media Facades
- Smart Things Chapter12 Scales+Others
- Covert 1cm
- Mobile 10cm
- Personal 1m
- Environmental 10m
- Architectural 100m
- Urban 1km
- Henry Jenkins’ Transmedia Storytelling
- Typology from Urban Lighting Design
- from Light for Cities
- 2. Typology
- Traveling by Car
- Main roads and side streets
- Bridges
- Roundabouts
- Traffic signals
- Multi-storey car parks
- Car parks
- Petrol(gas) stations
- Stop and go
- P70

- On Foot
- Squares
- Footpaths and sidewalks
- Trees
- Facades and illuminated advertising
- Shop windows
- Underground stations
- Boulevards
Isuues, Problems. Nov2nd
- Familiar Stranger (Eric Paulos/ Milgram)
- Public privacy (Urban invention)
- Connect to another world(Open space book)
- Praise shadow (Tanizaki/Zumtoh)
- Social Sculpture(Joseph Beuys)
- Imaginarity (Kevin Lynch)
- Multi Use
- http://www.pps.org/multi-use/
- White to Amber Scenario
| ISSUES in Urban Open Space | Community Design in Landscape Architecture | Social Sculpture in Public Art | Interaction Design & CHI | Urban Lighting | Fieldwork/Sociology/Phychology | OpenLight |
| Hard Edge/Soft Edge: Edge between space and building | Soft and lively facade vs closed facade(Cities for People PP78-79) | Olafur eliason |
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Facade light-up | XX | |
| Engagement with local |
Stewardship(Design for Ecological Democracy) |
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Wish on lantern:Buddha’s birthday | |||
| Public Privacy |
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| Flexible Public and Private |
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| Praise darkness |
Peter Zumtor | Book: 陰影礼賛 | ||||
| Navigation |
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Seoul Art Center, Lobby | ||||
| Self Expression |
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| User involvement in design process |
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| Direct Participation |
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| NEEDS: Comfort |
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| NEEDS:Active Engagement |
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| NEEDS:Passive Engagement |
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| Visualization of collective action |
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| Self-reinforcing process |
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| NEEDS: Life in found space |
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| Multi-use |
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| Conflict between cars and walkers |
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| Inclusive: Eyes for weak | Kawamata(Amsterdam project) |
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| Share |
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| Connect to Another world |
Thesis Statement, as of Nov 2nd, 2011
- Where: Urban Open Space (Ars Electronica Center and/or a specific site: assuming a public plaza where preconception is *bad*)
- What/Goal: Create, show and prove a several designs which achieve Placemaking: making space to place by action of its users. Change preconception of a space to something significant to be said as a place.
- Why: Design of urban open space has certain limitation to follow fast changing nature of society and its activities because of its static material, low frequency of renovation and lack of communication with its users in design process. We need something to fill this gap to keep the space active as a keystone of a city.
- How: Community Art and Design have a concept of direct participation to compromise these limits of urban design. And activities with the concept are often called Placemaking effort. Designs we introduce in this research also amplifies the concept into action using following two materials and techniques.
- 1:Lighting and theater lighting technique to change urban space visually in dynamic but temporary sense.
- 2: To emphasize capability of participation, adaptation and dynamic change, we also use ICT technology such as embedded/mobile sensors and network to connect altogether.
ああ、そういうアートとデザインがあって、すでに補完してくれていてよかったね、で終わってしまう。
何故この2つの素材と技術が必要なのかが不明瞭。
- For Whom: Group of end users of the place. Mostly residents and commuters work nearby. If the place coexists commercial activities, visitors/customers are also important.
- When: ‘Design of evening time’ :when they pass-by, when they kill time and also when lighting has its max value in terms of aesthetics.
Structure of the research: Memo Nov2nd
| Urban Open Space | Community Design in Landscape Architecture |
Social Sculpture in Public Art |
Interaction Design & CHI | Urban Lighting | Open Light | ||
| Issues | Hard Edge / Soft Edge | ||||||
| Navigation | |||||||
| Allegory | |||||||
| Planting | |||||||
| Places | |||||||
| Times | Every day | ||||||
| Periodical | |||||||
| Event | |||||||
| Happening/Spectacle | |||||||
| Participants | 1~10 | ||||||
| 10~100 | |||||||
| 100~1,000 | |||||||
| 1,000~10,000 | |||||||
Process
- Field Work
- Literature Review
- Field Observation
- Modeling
- Places, People, Issues
- Scenario
- Prototyping and trial
- Role-play on site
- on-site/afterwords interview/inquiry
- Feedback to Scenario
Definition of Openness in this research
- Open Access to Existing Lights
- On/Off
- Color
- Open–super mobility of lights
- Portable Streetlight?
- Link
- of lights
- of user-lights
- of users
- オープンの人間関係。ライトを持つ側と、それを利用する側。利用者がライトをもっている場合は、場所を管理する側との関係?どのように交換可能なのか?それぞれの場合になにが 有益で、何が問題になるか?
Community
- Involvement of existing community
- Community of practice Wikipedia
- Such as dance club at Keio Campus
- Housing community
- Close and small circle of friends/ family
- The system forges new community
- Becomes ‘Existing community’ in process
- Weak tie:
Place
- Typology of Open Space/Public place
- Community Design
in
Landscape Architecture - Typology where art/interaction design can expand those two.
- Social Sculpture
in
Public Art - Interaction Design & CHI
- Typology from Light /City
- Urban Lighting
Participation
- Ladder of participation (in community design primer)
- Passive
- Sensor, Piggy-back info gathering(i.e Suica)
- Semi-Active
- Sensor, but being aware of
- Camera with monitor
- Public control panel
- Active(within given freedom)
- Apps, Webpage control panel of Mobile device
- Proximity based
- Limitation of access within the area
- Low-tech participation
- Kyota Takahashi’s way ( in Yokohama)
- Active(involved in design / improve / maintenance process)
Overview (as of Oct 20th)
- OpenLight
- Openness: Participative Urban Landscape (with light)
- Direct Participation
- Social Sculpture
- Design for Ecological Democracy
- Place Making
- Goal of the research
- Contribute methods and cases of “Placemaking efforts” to the field of
- Public Art
- Urban Landscape/Lighting Design
- Solve design challenges
- Flip conflict between different users to trigger shared moments
- Conflict between multiple usages of the place
- Scalability. 1,10,100,1000 users
- Process of the research
- Modeling
- Places
- Users
- Issues
- Interactions
- Scenarios
- Evaluations
- Prototyping
- Garage style: for preparation and check technical feasibility
- In real setting: grounding hypothesis
- Improved
Okude PhD MTG, May 6th? Presentation Q and A
Lee
- User
- Problem
- Solution
Takei
- Why Light? and why not Sound?
- Why they have to be connected
Tomago
- How to measure (the effectiveness?)
Meikei
Social interaction & Shared experience
(definition, what is in common and what is the difference)
Sato
Who runs it, Who maintains it?
Jeffrey
In Europe, places where people meet is more or less designated (Socially?) such as square.
Is there any view for old/elder generation?
Mori
->Biz
Youjeen
Perhaps better look at Art Funds.
Kashiwagi
—
Okude
Weak points
1:How do you deal with social capital
- Can it me measured?
2:(as lee san mentioned) What is the problem?
- Suggestion: Quality of transit space( as 4th space)
- ..and I don’t think the concept of 4th place includes Social Capital
- Architecture/Installation
- Safety/Control
- City Structure
- Public Openness
3:Interaction Design
- Story
- Space
- Narrative: REQUIRED ->LINK “Narrative Mode”
- 1st person
- 2nd person
- 3rd person
4:Business
as Mori san said, Business pertners are needed
- Hypothesis
- Sophisticated description(?)
- Interaction Design
- Business: Hitachi? Real estate companies?
Article:住宅は「器」から「場」のデザインへ コミュニティーをデザインする
住宅は「器」から「場」のデザインへ コミュニティーをデザインする
http://www.asahi.com/housing/column/TKY201107080167.html
住宅は暮らしの器である。小さな器が集まる集合住宅も、郊外の住宅街もまたひとつの暮らしの器と考えることができる。その器の中で、家族や向こう三軒両隣、そして近隣コミュニティーと共に私たちの日々の暮らしは繰り広げられている。その暮らしの器をデザインするのが建築家の仕事なら、その器の中身にもまなざしを向けて人と人をつなぐ仕掛けも同時にデザインしてみてはどうだろう。その試みを僕は「コミュニティーデザイン」(前回コラム参照)と呼んでいる。
コミュニティーデザインの目的は、21世紀の現代生活にふさわしい新しいかたちのコミュニティーを創出し、同時にそのコミュニティーを醸成させる新しいかたちの居住空間をデザインすることにある。
現代日本の住宅は、耐震、防火、高気密・高断熱仕様、設備技術など、確実に進化し続けてきた。でも、その住まいづくりの在り方は、居住空間という「モノ」としての「器」を技術開発し、特に商品化住宅はそれに表層的なデザインをほどこすことだけでしかなかったように思う。いま、居住空間という「モノ」としての「器」をデザインする以上に、居住空間で繰り広げられる「コト」としての暮らしの「場」を積極的にデザインすることが求められている。コミュニティーデザインは、そのひとつの方途だと考えている。
「器=モノ」のデザインから「場=コト」のデザインへ、それは現代日本人の価値観の変化の表れであり、これからの日本の経済・文化の行方をも示唆しているように思う。特に東日本大震災以降、それは顕著になったのではないだろうか。この夏の猛暑の中での様々な節電方法も「場=コト」のデザインのひとつだし、人と人の関係のよりどころとしてのコミュニティーへの関心の高まりもその表れだろう。
僕がコミュニティーデザインを本格的に試みたのは「シティア」という大規模マンション(千葉県我孫子市)の設計監修をしたときで、いまから10年程前のことになる。「シティア」は、住戸総数851戸の巨大な板状形式の高層集合住宅で、もはやひとつの街であり、超高密度な立体都市と言ってもいい。大規模マンションは、主に21世紀になってから登場する日本の新しいかたちの集合住宅である。
Inakage Ph.D Seminar, June28th 2011
Inakage Ph.D Seminar, June28th 2011
How to participate in Luminale 2012
http://luminapolis.com/en/2011/05/how-to-participate-in-luminale-2012/

