Net Locality: Why Location Matters in a Networked World, Eric Gordon, Adriana de Souza e Silva, 2011

Kindle Edition

Review

“The authors are clearly enthusiastic about this technology and its possibilities, yet they do address privacy concerns. Particularly interesting is their discussion of the ways in which net locality impacts political engagement and local government, and how location awareness is effecting other cultures.” (Publishers Weekly , 30 May 2011)

Introduction

  • Net Locality
  • Organizing the Web
  • Location Awareness
  • Reading the Book
    • Chapter 4….Urban spaces are becoming hybridized(de Souza e Silva, 2006)
    • Chapter 5….net localities are transforming community interaction…and civic engagement
  • References

Chapter 1: Maps

  • Mapping Social Information
  • GIS: Converging Maps and Computers
  • Web GIS
  • Net Locality
  • Is the World Too Much With Us?
  • References

Chapter 2: Mobile Annotations

  • Locating Devices
  • Attaching Information to Location
  • Tracing and Mapping Locations
  • Mobile Annotation
  • Location Awareness Goes Mainstream
  • Location is Everywhere
  • References

Chapter 3: Social Networks and Games

  • Digital Connection in Physical Spaces
  • Games and Interaction
  • The Expansion of Location Awareness
  • New Spaces, New Practices
  • References

Chapter 4: Urban Spaces

  • Good Old Public Spaces
  • “Getting Away with Going Away”
  • Performance in/Of Public
    • Refering  Rockferrer center’s skate link and space and cloud of people watching it, he suggests there’s fluidity of state of people between performing and watching it.
  • Transformed Urban Spaces
  • References

Chapter 5: Community

  • Community and Society
  • Neighborhood Connectivity
  • Designing Engagement
  • Hyperlocal News
  • Government 2.0
  • The Politics of Net Localities
  • References

Chapter 6: Privacy

  • The Public Nature of Locaton Data
  • The Privatization of Public Spaces
    • distinction between private and public is socially constructed and therefore variable and constantly changing.
  • Power in Net Localities
  • References

Chapter 7: Globalization

  • Japan
  • China
  • Considering the Net-Local Future
  • References

Chapter 8: Conclusion

  • Technological Infrastructures
  • Social Infrastructures
  • Moving Forward
  • References

Design, implementation and evaluation of a novel public display for pedestrian navigation: the rotating compass、Rukzio, et al, 2009

http://dl.acm.org/citation.cfm?id=1518722
http://andrewjohnsonhci.blogspot.com/2010/02/design-implementation-and-evaluation-of.html

Daylight Window, Philips, (from Simplicity event at 2007)

from Philips’s Youtube Channel

The full presentation of the Philips Daylight Window concept, shown at the Simplicity Event 2007 at Earls Court in London.

(memo Sep20th2011)
around 3min, a scenario which considers light color effect for sleeping, adjusting jetlag and waking up is mentioned with some medical information/evidence such as cerotonine production.

In the Bubble: Designing in a Complex World, John Thackara, 2006

amazon.com

Product Description

We’re filling up the world with technology and devices, but we’ve lost sight of an important question: What is this stuff for? What value does it add to our lives? So asks author John Thackara in his new book, In the Bubble: Designing for a Complex World.These are tough questions for the pushers of technology to answer. Our economic system is centered on technology, so it would be no small matter if “tech” ceased to be an end-in-itself in our daily lives.Technology is not going to go away, but the time to discuss the end it will serve is before we deploy it, not after. We need to ask what purpose will be served by the broadband communications, smart materials, wearable computing, and connected appliances that we’re unleashing upon the world. We need to ask what impact all this stuff will have on our daily lives. Who will look after it, and how?In the Bubble is about a world based less on stuff and more on people. Thackara describes a transformation that is taking place now — not in a remote science fiction future; it’s not about, as he puts it, “the schlock of the new” but about radical innovation already emerging in daily life. We are regaining respect for what people can do that technology can’t. In the Bubble describes services designed to help people carry out daily activities in new ways. Many of these services involve technology — ranging from body implants to wide-bodied jets. But objects and systems play a supporting role in a people-centered world. The design focus is on services, not things. And new principles — above all, lightness — inform the way these services are designed and used. At the heart of In the Bubble is a belief, informed by a wealth of real-world examples, that ethics and responsibility can inform design decisions without impeding social and technical innovation.

Chapter4: Locality
Chapter5: Situation

Subnature: Architecture’s Other Environments, David Gissen, 2009

http://www.amazon.com/gp/product/1568987773

Review

“Gissen defines subnatures as conditions within our cities that are often deemed filthy, fearsome, and uncontrollable. He defines 12 subnatures in three categories: Atmospheres include dankness, smoke, gas, and exhaust; Matter contains dust, puddles, mud, and debris; and Life includes weeds, insects, pigeons, and crowds. For each subnature Gissen traces the changing historical views, looks at the current attitudes towards it, and presents contemporary projects that question and consider alternatives for incorporating the subnature into architectural design. In some cases the views over time have done a complete 180, pointing to the way nature is defined socially, not objectively or scientifically. Not surprisingly the projects are today’s avant-garde, mostly hypothetical, research-based, installations, or unrealized. They are examples of how Gissen’s path of exploration is not unprecedented; it is tapping into more widespread reconsiderations of today’s fairly uncritical acceptance of sustainability.” –Archidose“The exhilarating and at times unsettling work featured in Subnature suggests an alternative view of natural processes and ecosystems and their relationships to human society and architecture.” –One Half of the Worlds Population, Approximately 3 Billion People on Six Continents, Lives or Works in Buildings Constructed of Earth“Another book that engaged me on my hiatus from blogging is one I picked up on somewhat of a whim as it looked like a fascinating read. I wasn’t disappointed, as ‘Subnature: Architecture’s Other Environments’ by David Gissen, quickly became impossible to put down. The reason? It really tackles some interesting terrain that is definitely at the fringes of architecture and landscape, which typically addresses the realms purity and order, whether in terms of materials or the messy nature in cities.” –Landscape and Urbanism

“Just the idea of exploring the design implications of Atmospheres include dankness, smoke, gas, and exhaust; Matter contains dust, puddles, mud, and debris; and Life includes weeds, insects, pigeons, and crowds gets me salivating. I’ve yet to read this, but Gissen seems to have tapped into the world of Dross, rust, derive and other relevant under-appreciated aspects of our material culture.” –Archinect

“In Subnature, David Gissen, author of our critically acclaimed Big and Green, examines experimental work by today’s leading designers, scholars, philosophers, and biologists that rejects the idea that humans can somehow recreate a purely natural world, free of the untidy elements that actually constitute nature.” –Dexigner

“In his book Subnature, the architectural historian David Gissenprovides an etymological history of debris as it pertains to our perception of ruins.” –TripleCanopy

“There is little point in me repeating what David Gissen has put so beautifully and engaging in print. This is simply a must read, if you are prepared to take the plunge and be prepared to see the world, and definitely your work, with different eyes.” –UrbanTick

“…a clear, well-structured analysis.” –archinnovations

“As the title suggests, however, Gissen’s contention is that these forms not only advance more novel relations but deserve their own distinction from`nature.’ He claims that while these alternative forms are not separate from nature, they are perceived to fall beneath the strata of normative nature. To arrive at this new definition, he extends the metaphysical idea that if the supernatural world exists above humankind, the subnatural world must lurk below.” –Yale Architecture Magazine

Product Description

We are conditioned over time to regard environmental forces such as dust, mud, gas, smoke, debris, weeds, and insects as inimical to architecture. Much of today’s discussion about sustainable and green design revolves around efforts to clean or filter out these primitive elements. While mostly the direct result of human habitation, these “subnatural forces” are nothing new. In fact, our ability to manage these forces has long defined the limits of civilized life. From its origins, architecture has been engaged in both fighting and embracing these so-called destructive forces. In Subnature, David Gissen, author of our critically acclaimed Big and Green, examines experimental work by today’s leading designers, scholars, philosophers, and biologists that rejects the idea that humans can somehow recreate a purely natural world, free of the untidy elements that actually constitute nature. Each chapter provides an examination of a particular form of subnature and its actualization in contemporary designpractice.The exhilarating and at times unsettling work featured in Subnature suggests an alternative view of natural processes and ecosystems and their relationships to human society and architecture. R&Sien’s Mosquito Bottleneck house in Trinidad uses a skin that actually attracts mosquitoes and moves them through the building, while keeping them separate from the occupants. In his building designs the architect Philippe Rahm draws the dank air from the earth and the gasses and moisture from our breath to define new forms of spatial experience. In his Underground House, Mollier House, and Omnisport Hall, Rahm forces us to consider the odor of soil and the emissionsfrom our body as the natural context of a future architecture. [Cero 9]’s design for the Magic Mountain captures excess heat emitted from a power generator in Ames, Iowa, to fuel a rose garden that embellishes the industrial site and creates a natural mountain rising above the city’s skyline. Subnature looks beyond LEED ratings, green roofs, and solar panels toward a progressive architecture based on a radical new conception of nature.

Responsive Environments: Architecture, Art and Design, Lucy Bullivant, 2006

http://www.amazon.com/gp/product/1851774815/ref=s9_simh_gw_p14_d0_g14_i5?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-5&pf_rd_r=047PT8344RB3JGG78TEF&pf_rd_t=101&pf_rd_p=470939291&pf_rd_i=507846

Product Description

The latest title in the V&A Contemporary series looks at groundbreaking interior design, art, and architecture. Responsive environments—spaces that interact with people who use or pass through them—have become ubiquitous lately. Lucy Bullivant provides an intriguing look at these cutting-edge spaces, from an installation in a shopping center that registers passers-by with patterns of colored light and sound, to an interactive artwork in the boardroom of a British TV network.

With insights drawn from the author’s interviews with many of the designers featured, Responsive Environments will appeal to designers, students, and creative professionals, as well as anyone interested in interior design, architecture, and technology.

Interactive Architecture, Michael Fox, Miles Kemp, 2009

 

http://www.amazon.com/Interactive-Architecture-Michael-Fox/dp/1568988362/ref=pd_bxgy_b_img_c

Product Description

Every year, a bevy of new phones, games, televisions, and electronic reading devices ride into our lives on a tidal wave of interactive hype. These i-products, while handy, primarily confine their interactivity to the surfaces of screens. Not exactly the kind of “world-changing” transformation we’ve been promised. In Interactive Architecture, authors Michael Fox and Miles Kemp introduce us to a brave new world where design pioneers are busy creating environments that not only facilitate interaction between people, but also actively participate in their own right. These spacesable to reconfigure themselves in response to human stimuliwill literally change our worlds by addressing our ever-evolving individual, social, and environmental needs. In other words, it’s time to stop asking what architecture is and start asking what it can do.

Interactive Architecture is a processes-oriented guide to creating dynamic spaces and objects capable of performing a range of pragmatic and humanistic functions. These complex physical interactions are made possible by the creative fusion of embedded computation (intelligence) with a physical, tangible counterpart (kinetics). A uniquely twenty-first century toolbox and skill set virtual and physical modeling, sensor technology, CNC fabrication, prototyping, and roboticsnecessitates collaboration across many diverse scientific and art-based communities. Interactive Architecture includes contributions from the worlds of architecture, industrial design, computer programming, engineering, and physical computing. These remarkable projects run the gamut in size and complexity. Fullscale built examples include a house in Colorado that programs itself by observing the lifestyle of the inhabitants, and then learns to anticipate and accommodate their needs. Interactive Architecture examines this vanguard movement from all sides, including its sociological and psychological implications as well as its potentiallybeneficial environmental

4dspace: Interactive Architecture, Lucy Bullivant, 2005

In the next few years, emerging practices in interactive architecture are set to transform the built environment. ‘Smart’ design was once regarded as the preserve of museum exhibits or Jumbotrom advertising screens, but ‘multi-mediated’ interactive design has started entering into every domain of public and private life as a spatial medium, interactive architecture is revolutionising and reinventing our work, leisure and domestic spaces.