Subnature: Architecture’s Other Environments, David Gissen, 2009

http://www.amazon.com/gp/product/1568987773

Review

“Gissen defines subnatures as conditions within our cities that are often deemed filthy, fearsome, and uncontrollable. He defines 12 subnatures in three categories: Atmospheres include dankness, smoke, gas, and exhaust; Matter contains dust, puddles, mud, and debris; and Life includes weeds, insects, pigeons, and crowds. For each subnature Gissen traces the changing historical views, looks at the current attitudes towards it, and presents contemporary projects that question and consider alternatives for incorporating the subnature into architectural design. In some cases the views over time have done a complete 180, pointing to the way nature is defined socially, not objectively or scientifically. Not surprisingly the projects are today’s avant-garde, mostly hypothetical, research-based, installations, or unrealized. They are examples of how Gissen’s path of exploration is not unprecedented; it is tapping into more widespread reconsiderations of today’s fairly uncritical acceptance of sustainability.” –Archidose“The exhilarating and at times unsettling work featured in Subnature suggests an alternative view of natural processes and ecosystems and their relationships to human society and architecture.” –One Half of the Worlds Population, Approximately 3 Billion People on Six Continents, Lives or Works in Buildings Constructed of Earth“Another book that engaged me on my hiatus from blogging is one I picked up on somewhat of a whim as it looked like a fascinating read. I wasn’t disappointed, as ‘Subnature: Architecture’s Other Environments’ by David Gissen, quickly became impossible to put down. The reason? It really tackles some interesting terrain that is definitely at the fringes of architecture and landscape, which typically addresses the realms purity and order, whether in terms of materials or the messy nature in cities.” –Landscape and Urbanism

“Just the idea of exploring the design implications of Atmospheres include dankness, smoke, gas, and exhaust; Matter contains dust, puddles, mud, and debris; and Life includes weeds, insects, pigeons, and crowds gets me salivating. I’ve yet to read this, but Gissen seems to have tapped into the world of Dross, rust, derive and other relevant under-appreciated aspects of our material culture.” –Archinect

“In Subnature, David Gissen, author of our critically acclaimed Big and Green, examines experimental work by today’s leading designers, scholars, philosophers, and biologists that rejects the idea that humans can somehow recreate a purely natural world, free of the untidy elements that actually constitute nature.” –Dexigner

“In his book Subnature, the architectural historian David Gissenprovides an etymological history of debris as it pertains to our perception of ruins.” –TripleCanopy

“There is little point in me repeating what David Gissen has put so beautifully and engaging in print. This is simply a must read, if you are prepared to take the plunge and be prepared to see the world, and definitely your work, with different eyes.” –UrbanTick

“…a clear, well-structured analysis.” –archinnovations

“As the title suggests, however, Gissen’s contention is that these forms not only advance more novel relations but deserve their own distinction from`nature.’ He claims that while these alternative forms are not separate from nature, they are perceived to fall beneath the strata of normative nature. To arrive at this new definition, he extends the metaphysical idea that if the supernatural world exists above humankind, the subnatural world must lurk below.” –Yale Architecture Magazine

Product Description

We are conditioned over time to regard environmental forces such as dust, mud, gas, smoke, debris, weeds, and insects as inimical to architecture. Much of today’s discussion about sustainable and green design revolves around efforts to clean or filter out these primitive elements. While mostly the direct result of human habitation, these “subnatural forces” are nothing new. In fact, our ability to manage these forces has long defined the limits of civilized life. From its origins, architecture has been engaged in both fighting and embracing these so-called destructive forces. In Subnature, David Gissen, author of our critically acclaimed Big and Green, examines experimental work by today’s leading designers, scholars, philosophers, and biologists that rejects the idea that humans can somehow recreate a purely natural world, free of the untidy elements that actually constitute nature. Each chapter provides an examination of a particular form of subnature and its actualization in contemporary designpractice.The exhilarating and at times unsettling work featured in Subnature suggests an alternative view of natural processes and ecosystems and their relationships to human society and architecture. R&Sien’s Mosquito Bottleneck house in Trinidad uses a skin that actually attracts mosquitoes and moves them through the building, while keeping them separate from the occupants. In his building designs the architect Philippe Rahm draws the dank air from the earth and the gasses and moisture from our breath to define new forms of spatial experience. In his Underground House, Mollier House, and Omnisport Hall, Rahm forces us to consider the odor of soil and the emissionsfrom our body as the natural context of a future architecture. [Cero 9]’s design for the Magic Mountain captures excess heat emitted from a power generator in Ames, Iowa, to fuel a rose garden that embellishes the industrial site and creates a natural mountain rising above the city’s skyline. Subnature looks beyond LEED ratings, green roofs, and solar panels toward a progressive architecture based on a radical new conception of nature.

Responsive Environments: Architecture, Art and Design, Lucy Bullivant, 2006

http://www.amazon.com/gp/product/1851774815/ref=s9_simh_gw_p14_d0_g14_i5?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-5&pf_rd_r=047PT8344RB3JGG78TEF&pf_rd_t=101&pf_rd_p=470939291&pf_rd_i=507846

Product Description

The latest title in the V&A Contemporary series looks at groundbreaking interior design, art, and architecture. Responsive environments—spaces that interact with people who use or pass through them—have become ubiquitous lately. Lucy Bullivant provides an intriguing look at these cutting-edge spaces, from an installation in a shopping center that registers passers-by with patterns of colored light and sound, to an interactive artwork in the boardroom of a British TV network.

With insights drawn from the author’s interviews with many of the designers featured, Responsive Environments will appeal to designers, students, and creative professionals, as well as anyone interested in interior design, architecture, and technology.

Interactive Architecture, Michael Fox, Miles Kemp, 2009

 

http://www.amazon.com/Interactive-Architecture-Michael-Fox/dp/1568988362/ref=pd_bxgy_b_img_c

Product Description

Every year, a bevy of new phones, games, televisions, and electronic reading devices ride into our lives on a tidal wave of interactive hype. These i-products, while handy, primarily confine their interactivity to the surfaces of screens. Not exactly the kind of “world-changing” transformation we’ve been promised. In Interactive Architecture, authors Michael Fox and Miles Kemp introduce us to a brave new world where design pioneers are busy creating environments that not only facilitate interaction between people, but also actively participate in their own right. These spacesable to reconfigure themselves in response to human stimuliwill literally change our worlds by addressing our ever-evolving individual, social, and environmental needs. In other words, it’s time to stop asking what architecture is and start asking what it can do.

Interactive Architecture is a processes-oriented guide to creating dynamic spaces and objects capable of performing a range of pragmatic and humanistic functions. These complex physical interactions are made possible by the creative fusion of embedded computation (intelligence) with a physical, tangible counterpart (kinetics). A uniquely twenty-first century toolbox and skill set virtual and physical modeling, sensor technology, CNC fabrication, prototyping, and roboticsnecessitates collaboration across many diverse scientific and art-based communities. Interactive Architecture includes contributions from the worlds of architecture, industrial design, computer programming, engineering, and physical computing. These remarkable projects run the gamut in size and complexity. Fullscale built examples include a house in Colorado that programs itself by observing the lifestyle of the inhabitants, and then learns to anticipate and accommodate their needs. Interactive Architecture examines this vanguard movement from all sides, including its sociological and psychological implications as well as its potentiallybeneficial environmental

Flexible: Architecture that Responds to Change, Robert Kronenburg, 2007

http://www.amazon.com/gp/product/1856694615

Product Description

Flexible architecture adapts to new uses, responds to change rather than stagnating, and is motive rather than static. Understanding how it has been conceived, designed, made, and used helps us understand its potential in solving current and future problems associated with technological, social, and economic change. This book explores the whole genre of fl exible architecturebuildings that are intended to respond to evolving situations in their form, operation, or location. Crossing the boundaries between architecture, interior design, product design, and furniture design, this innovative book is the first to deal with the entire scope of the topic.

About the Author

Robert Kronenburg is professor at the University of Liverpool. He has written a number of books, including Portable Architecture, Houses in Motion: The Genesis, History and Development of the Portable Building, and Spirit of the Machine: Technology as an Inspiration in Architectural Design.

Architecture for the Poor: An Experiment in Rural Egypt, Hassan Fathy, 1973

http://www.amazon.com/Architecture-Poor-Experiment-Rural-Phoenix/dp/0226239160/ref=pd_sim_b_4

 

Product Description

Architecture for the Poor describes Hassan Fathy’s plan for building the village of New Gourna, near Luxor, Egypt, without the use of more modern and expensive materials such as steel and concrete. Using mud bricks, the native technique that Fathy learned in Nubia, and such traditional Egyptian architectural designs as enclosed courtyards and vaulted roofing, Fathy worked with the villagers to tailor his designs to their needs. He taught them how to work with the bricks, supervised the erection of the buildings, and encouraged the revival of such ancient crafts as claustra (lattice designs in the mudwork) to adorn the buildings.

4dspace: Interactive Architecture, Lucy Bullivant, 2005

In the next few years, emerging practices in interactive architecture are set to transform the built environment. ‘Smart’ design was once regarded as the preserve of museum exhibits or Jumbotrom advertising screens, but ‘multi-mediated’ interactive design has started entering into every domain of public and private life as a spatial medium, interactive architecture is revolutionising and reinventing our work, leisure and domestic spaces.

4dsocial: Interactive Design Environments, Lucy Bullivant, 2007

http://www.amazon.com/4dsocial-Interactive-Design-Environments-Architectural/dp/0470319119/ref=pd_sim_b_5

Product Description

A new breed of public interactive installations is taking root that overturns the traditional approach to artistic experience. Architects, artists and designers are now creating real-time interactive projects at very different scales and in many different guises. Some dominate public squares or transform a building’s façade – others are more intimate, like wearable computing. All, though, share in common the ability to draw in users to become active participants and co-creators of content, so that the audience becomes part of the project.Investigating further the paradoxes that arise from this new responsive media at a time when communication patterns are in flux, this title features the work of leading designers, such as Electroland, Usman Haque, Shona Kitchen and Ben Hooker, ONL, Realities United Scott Snibbe. While many works critique the narrow public uses of computing to control people and data, others raise questions about public versus private space in urban contexts; all attempt to offer a unique, technologically mediated form of ‘self-learning’ experience, but which are most effective concepts in practice?

Donald A. Norman

Living with Complexity

His article about ‘Social Signifer’

http://www.amazon.com/gp/product/0262014866

Product Description

If only today’s technology were simpler! It’s the universal lament, but it’s wrong. We don’t want simplicity. Simple tools are not up to the task. The world is complex; our tools need to match that complexity. Simplicity turns out to be more complex than we thought. In this provocative and informative book, Don Norman writes that the complexity of our technology must mirror the complexity and richness of our lives. It’s not complexity that’s the problem, it’s bad design. Bad design complicates things unnecessarily and confuses us. Good design can tame complexity.Norman gives us a crash course in the virtues of complexity. But even such simple things as salt and pepper shakers, doors, and light switches become complicated when we have to deal with many of them, each somewhat different. Managing complexity, says Norman, is a partnership. Designers have to produce things that tame complexity. But we too have to do our part: we have to take the time to learn the structure and practice the skills. This is how we mastered reading and writing, driving a car, and playing sports, and this is how we can master our complex tools. Complexity is good. Simplicity is misleading. The good life is complex, rich, and rewarding–but only if it is understandable, sensible, and meaningful.

Thoughtless Acts?: Observations on Intuitive Design, Jane Fulton Suri and Ideo, 2005

http://www.amazon.com/gp/product/0811847756

Product Description

From IDEO, the global innovation and design firm responsible for such landmark products as Apple’s first computer mouse, comes a primer in the observation method that keeps their practice human-centered and ever ingenious. People unconsciously perform ultraordinary actions every day, from throwing a jacket over a chair back to claim the seat, or placing something in the teeth when all hands are full. These “thoughtless acts” reveal the subtle but crucial ways people behave in a world not always perfectly tailored to their needs. Thoughtless Acts? is a collection of dozens of (often humorous) snapshots capturing such fleeting adaptations and minor exploitations. This method of observation demonstrates the kind of common-sense approach that can inspire designers and anyone involved in creative endeavors. Thoughtless Acts?is a privileged peek at how IDEO creates the people-friendly products, services, and spaces for which they are so widely recognized.

About the Author

Jane Fulton Suri is the worldwide leader of human factors design and research for IDEO. She teaches regularly at Stanford University, UC Berkeley’s Haas School of Business, and the California College of the Arts. She lives in Berkeley.IDEO is a global innovation and design consultancy headquartered in Palo Alto, California, and has designed some of the world’s best known products, services, and spaces.