Category: Interaction Design
Donald A. Norman
Living with Complexity
His article about ‘Social Signifer’
http://www.amazon.com/gp/product/0262014866
Product Description
If only today’s technology were simpler! It’s the universal lament, but it’s wrong. We don’t want simplicity. Simple tools are not up to the task. The world is complex; our tools need to match that complexity. Simplicity turns out to be more complex than we thought. In this provocative and informative book, Don Norman writes that the complexity of our technology must mirror the complexity and richness of our lives. It’s not complexity that’s the problem, it’s bad design. Bad design complicates things unnecessarily and confuses us. Good design can tame complexity.Norman gives us a crash course in the virtues of complexity. But even such simple things as salt and pepper shakers, doors, and light switches become complicated when we have to deal with many of them, each somewhat different. Managing complexity, says Norman, is a partnership. Designers have to produce things that tame complexity. But we too have to do our part: we have to take the time to learn the structure and practice the skills. This is how we mastered reading and writing, driving a car, and playing sports, and this is how we can master our complex tools. Complexity is good. Simplicity is misleading. The good life is complex, rich, and rewarding–but only if it is understandable, sensible, and meaningful.
Thoughtless Acts?: Observations on Intuitive Design, Jane Fulton Suri and Ideo, 2005
http://www.amazon.com/gp/product/0811847756
Product Description
About the Author
Designing for the Digital Age: How to Create Human-Centered Products and Services, Kim Goodwin, 2009
http://www.amazon.com/Designing-Digital-Age-Human-Centered-Products/dp/0470229101
- Chapter 10: Making Sense of Your Data: Modeling PP 201~
- Chapter 23: Evaluating Your Design PP649~
- Why, When, and What to Evaluate
- Why: Purposes of Design evaluation
- Persuading people there’s a problem
- Improving design
- Helping designers choose between two approaches
- Demonstrating design’s effectiveness
- Gathering kudos for marketing
- When:
- Formative 形成期の(形容詞)
- helps you to know whether you’re on the right path
- may focus on a single interaction
- can do the evaluation anywhere along the way
- Summative 要約期の
- polish adds and ends
- most effective when you have complete/nearly complete design
- Comparative
- two or more products or concepts against one another
- could be either formative or summative
- What:
Product Description
Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.
ACCESS, Marie Sester, 2003
http://en.wikipedia.org/wiki/Marie_Sester
from wikipedia
Work
After school, Sester’s interests shifted from designing physical structures to the study of ideological frameworks, specifically how culture and politics affect our sense of place. Her work focuses on notions of privacy and identity, particularly how we navigate through contemporary society’s systems of surveillance and security. Her work relies on interaction with the audience, creating encounters where it’s not clear if one is experiencing something playful or sinister.[4]
Shows and Recognition
Sester was a Creative Capital grantee in 2002.[5]
Her work has earned recognition in the art and technology worlds, including an Honorary Mention in Interactive Art from Ars Electronica (2003),[6] a Webby Award for Net Art (2004)[7] and a spot on the “50 Coolest Websites” list on Time Magazine Online (2004).[8]
Recently, her works have been included in the Seoul and Singapore Biennales (2008),[9] Glow Eindhoven (2009),[10] SFMOMA (2010–2011)[11] and EMPAC in Troy, New York (2010–2011).[12]
——————-

ACCESS(2003)
http://www.accessproject.net/
http://www.sester.net/projects/access/access.html
ACCESS lets you track anonymous individuals in public places, by pursuing them with a robotic spotlight and acoustic beam system.
ACCESS presents control tools generated by surveillance technology combined with the advertising and Hollywood industries, and the internet. It refers to political propoganda and media manipluation.
Ambient Life Style: from concept to experience, Emile Aarts and Elmo Diederks (Philips Research), 2006
Scenario: 夕方のデザイン White light to Moody Yellow color

As ‘Lighting master plan level’
Works as white light for night time. Turns yellow-ish color for friday and weekend nights. And use can arrange colors as he/she wants.
| Title |
夕方のデザイン: White Light to Moody Yellow Light |
| Theme | 流れにかかわる: |
| Place | — |
| Time/Occasion | — |
| People | — |
| Interaction/ Participation |
夕焼けを呼ぶ、操作する。 |
| Lighting | Street Light, Light up of buildings, etc |
|
|
DJ Light, Cinimod Studio, Lima, Peru. 2010
http://www.cinimodstudio.com/dj-light
DJ Light is an immersive public sound and light installation that gives visitors the power to orchestrate an awe-inspiring performance of light and sound across a large public space. It was created for energy company Endesa as the cornerstone of their Christmas celebrations in Lima, Peru.
DJ Light (DJ Luz), Lima 2010 from Cinimod Studio on Vimeo.

Pika Pika,ナガタ タケシ/モンノ カヅエ(トーチカ)
http://pikapikamovie.kachoufuugetu.net/pikapikamovie/pikapika_Moviehomu.html
‘7000 Oaks’ 1982-87, Joseph Beuys
[gview file=”http://research.norifujimura.com/wp/wp-content/uploads/2011/08/7000Oaks_Timeline.ppt”]
[gview file=”http://research.norifujimura.com/wp/wp-content/uploads/2011/08/7000Oaks_Timeline.pptx”]
7000 Oaks
http://en.wikipedia.org/wiki/7000_Oaks
Joseph Beuys
http://en.wikipedia.org/wiki/Joseph_Beuys
Social Sculpture
http://en.wikipedia.org/wiki/Social_sculpture
In 1973, Beuys wrote:
- “Only on condition of a radical widening of definitions will it be possible for art and activities related to art [to] provide evidence that art is now the only evolutionary-revolutionary power. Only art is capable of dismantling the repressive effects of a senile social system that continues to totter along the deathline: to dismantle in order to build ‘A SOCIAL ORGANISM AS A WORK OF ART’… EVERY HUMAN BEING IS AN ARTIST who – from his state of freedom – the position of freedom that he experiences at first-hand – learns to determine the other positions of the TOTAL ART WORK OF THE FUTURE SOCIAL ORDER.” [1]
*^ Beuys statement dated 1973, first published in English in Caroline Tisdall: Art into Society, Society into Art (ICA, London, 1974), p.48. Capitals in original.