Stanley McCandless and McCandless Method

http://en.wikipedia.org/wiki/Stanley_McCandless

McCandless Method

The McCandless Method is a particular approach to providing stage lighting, first proposed in his book, A Method of Lighting the Stage, which has been through several editions. The McCandless Method is still in wide use today.[1]

In the McCandless Method, the actors are meant to be fully front lit but also provided with some “sculpting” of the features. Full lighting is provided by at least two lights from opposite sides, above the plane of the actors by about 45 degrees and approximately 90 degrees apart. These two lights come in from opposite directions. Top lighting may also be used for fill, as may limited footlights. McCandless described these angles as being the diagonals of a cube in the center of the acting area.

However, the key to the McCandless Method is that one light of the primary pair is “cool” relative to the other. One may be blue (a cool color) and the other amber (a warm color). Thus, one fills the shadows left by the other in a way that produces a degree of depth uncommon in real life but striking and recognizable on the stage, similar to stage makeup in the way it exaggerates and clarifies the actors’ faces. Stanley McCandless developed the method in part while at Harvard College before he moved to Yale University, which was at the time near the center of American Theatre, in part because it was where many shows bound for Broadway, New York, opened and had initial runs, to judge their future potential.

Days, June28th 2011

iOS tutorial

http://developer.apple.com/library/ios/#referencelibrary/GettingStarted/GS_iPhoneGeneral/_index.html#//apple_ref/doc/uid/TP40007853

cocoa foundation:incl basic of obj c

http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CocoaFundamentals/Introduction/Introduction.html#//apple_ref/doc/uid/TP40002974

Todo:

make memo of Inakage Seminar memo finished.

Okude PhD MTG June17th

Sato san’s research presentation

Analysis of current situation is good.

Then create a several hypotheisis

  • such as: if we do xxx people may do xxx

..and  Why would you use Music?

instead of using Signage(which seems they did and failed), I would use Music/Sound to do that Sinage… they simply ignore since they process information with their (cognitive) framework.

Hidden needsを探すプロセスに普通の研究では時間がかかるものだが、

この研究ではそこがもうクリア。なぜ音か、という疑問に対して、もうsignageも匂いもやった、といえる。

音は中世から、人を意識下でコントロールしている。カソリック教会などで行われていた。

so you should have said ‘sound can control behavior of people’

     どんな光が人をあつめるか?

  どんな光を人は求めるか?

Hypothesis and/or assumption is needed before ‘concept’ part.

it does not have to be proved in sientific way.

if you solved the wicked problem, your proof is done.

*

Concept

Scanario: Street light to theater lights

複数(8本程度?)の見かけは普通の街灯と、それが照らす街路、住宅地の一角、商店街、または郊外の私鉄駅前を想定。

Seitinger のARライトのような色、光のエリアが変更可能な街灯を想定。

どのような操作を、どういうユーザなら行うのだろうか?

  1. 複数の別種のユーザ
  2. 1のユーザの組み合わせ(1がxxしているところに2がくる。。)の状況

を考えてみる。

Scenario:POKE

For: Housing Complex (includes open space), Park, Museum

ユーザが庭や美術館の前を歩いていると、家族にその知らせが届く。

家族は(家にある端末や携帯から)ユーザに光のpokeをすることができる。その際の色、照明の時間軸上の変化パターンはカスタマイズできる。

  • この、色とパターンは、
    • ユーザが登録していたものを家族が光らせるのか?
    • 家族が自分で作ったものを光らせるのか?
    • ユーザが登録していたもの+家族が作ったもの、の相乗的なものか?その場合、相手にそれがわかるか?
      • 時間軸があるのなら、2パターンのモーふぃんぐ
  • 同じしくみを、トリガーをユーザがひくものと考えると、改札のシナリオになる。

‘Tvor’, Jindřich Vodička,2010

Tvor (the creature) is a lamp endowed with artificial intelligence. With the help of sensors, it moves towards the darkest place in the room. It seeks out darkness relentlessly and its illuminating presence transfers the darkness to another place. Tvor is thus doomed to endless travel.

Tvor Beta made its debut in June 2010 in the Gallery of the Academy of Arts, Architecture and Design in Prague

http://www.ziveveci.cz/blog/?page_id=139

His Youtube Channel