Prototype:色のCRUD on google app engine

  • 複数ユーザが好きな色を登録する。
    • 登録画面
      • まずはスライダー
      • スライダーの種類(RGB。HSB)
      • 写真からサンプリングする。
        • 画像のデータを配列で保持するのどうよ?アプリでやるべきでは?
      • ユーザ名と、メモ。
    • 登録状況をリストで確認できる
      • チェックインしているかどうかは、
        • 始めはボタンで
        • つぎは、なにか自分の位置を操作してみる。
          • 単純なのは、グリッド状のボタンクリックか、canvasの上をクリック。中心に四角い建物がある。
        • 登録後の時間で、まだいる/いないを判断する。
      • 色の表現:JQMobileのサムネールアイコン、動的に作成できるか?別の簡単な方法があるのでは?
    • 自分の位置
      • シミュレータとしては、googlemapを使ってタッチで移動?
      • googlemapの色のカスタマイズも試す。
    • ユーザの登録した色の和としての照明の色をみる画面
      • 携帯で、別ページで。
      • 高級言語で>サーバーへの非同期アクセス法をマスターしておく。
        • prcessingでみてみる。
          • 3Dにできるか?
          • 表現力がよわければ、OFにするべき
        • OFでみてみる。
    • 色マップの上でのユーザをみる画面。

Ericsson: March 22nd video conf log

  • March 22nd video
    • vertical Cylo.. apps are useful but not connected each other.
    • Interconnected rather than just connected
    • 07-09 UI design and research
      • Lab experiment 2008 Dongles: no configuration required
        • Test at lab with fake
      • Mental model: Wireless as invisible cable?
        • So network is a collection of cables/connections?
        • Hard to perceive and explain many-to-many (inter) connections because of the mental model (of collection of connections)
    • 09-10 Ethnographic studies(mental model of the networks)
      • Do people have a natural sense of interrelations between things?
      • Do people think of objects as ecosystems? ( in daily lives)
        • People tend to perceive one to one connection of things rather than Ecosystem
      • Users have limited understandings of horizontal interconnections
      • Connections to Interconnections
      • Use social network as a mental model
      • Social network as user interface
      • Educational and pedagogical tool as well as good UI
        • Social web of things
        • Interaction between Cylos… interact each other i.e) Light and camera..everything can see everything
        • Energy company would cheer it up
        • More holistic view of the network
        • User study, EU/US Cn/Jp Important findings
          • Mental model works.. ‘networkedness’
          • Perception of trust and security is paramount
          • Polarised attitudes toward things’ autonomy and ‘personality’ seems to vary (playful vs pragramtic)
          • Sensitivity towards language expressions
          • Polarised opinions if ths should be a part os existing SNS or separated service
        • People immediately saw that the  whole is more than sum of things
          • Products and service become augmented as parts of SWoT
          • Its value increase exponentially(急速に、指数的に) by the number of possible interactions between SWoT-products,
        • Things/services talk to consumer + time invested = emotional relationship,bond (22:57)
          • Users become emotionally engaged with talking products
          • Invested time and customization generate stickiness
          • Viral when shared to existing social networks
        • Things/services talk+promotional mashups=targeted up/cross marketing
          • SWot-products can recommend other products and services
          • Promotions can be targeted based on context and activities
          • The messages can be from the products themselves, which can be stronger than banners on the side.
      • Q:
        • Requires Natural language recognition?
        • Mismatch of behaviors between different implementation?
        • It did not really involve people no?
        • Will things talk to us?
        • Japan is full of hospitality. This thing-talk can be a concerge to entertain us. Or give us knowledges…delight of services.
      • A:
        • Does not mean ‘ things should talk’
        • There already ‘bots’ in SNS….. not sure yet.
    • TECH: SWOT Global service platform by Marcus
      • Modular platform
        • API to request info of things
        • OpenID
      • SWOT is upper level architecture
      • Things, services and mashups provides are business roles.
        • ‘things’ providers
        • ‘mashups’ providers
        • ‘services’ providers
      • MWC 2012 Demo
      • Current status
        • We’re exploring different types of interactions/UI includes text, audio, etc
      • Q: Database?
      • A:
        • State DB
        • Profile(ID) DB
        • Rules
        • Service composition layers
        • Open framework to let everyone to create mushups
    • KEIO
      • Infrastructure team
        • ex: vehicle wipers netwoked
      • repurposing based on user’s needs

Ericsson: Skype MTG, Tokuhisa and Ueki, March 27th 2012

Mch27th

  • MEMO
    • プラットフォーム
    • インフラ+SWoT
    • 4/6(Fri) 提案書1P
    • もの同士のインタラクションって、何なの?
      • 蛍の集合体で、個々の点滅がやがてシンクロしてゆく。
      • でもこの場合、ある蛍は他の蛍を”見て”いるのか?周囲の光の状態をみているのにすぎないのでは?
        • そうであっても、”空間”が蛍同士のインタラクションを媒介しているのは間違いない。
        • 空間に、ものが配置されている。
        • SWoTモデルには、いまのところ”場所”の概念がないから、拡張すべき(徳久)
    • 意図的な参加<>Media furnitureで、”全自動”はどうなのかという議論があった(徳久)
    • タスクライト
    • オーナーの調整領域
    • ユーザーの調整領域
    • 調整機能をデザインする人は、デザイナー?コーディネータでは?(植木)
      • 場所に対してデザインされたアプリ”花見のとき”とか。
      • オーナーが使用する、場所に対してのアプリと
      • ユーザが個々に使用するアプリ
      • オーナーアプリとユーザアプリの間、ユーザ同士の機能の衝突が公共空間では発生するから、調整力が必要。
    • 1)何もしなくても連動する
    • 2)玄人が関わって、新しい連動をデザインする
      • エンドユーザからの意見をあつめる。いいね・いやだね
      • 投票
    • ところで、提案書に必要なものを考えるべき(徳久)
      • Vision
      • Application
        • Mobile X1
        • Web?
      • System composition
        • System requirement?
        • 既存のものを用いるか
          • カラキネのフルカラーLED+Etherユニット
        • 新規で開発するか
        • Keio ,Ericsson, どっちがどこを担当するのか、Role
    • メッセージライト。
      • その場所にゆくと、ライトに実はメッセージ情報が内包されていて、受け取ることが出来る。 you have 1 message @ xxxxxx light
    • 写真写りがよくなる。
      • 良い写真って何?面白い写真?みせるための写真?自分のための写真?
        • SNSで気を引く写真?
        • これら全体の経験サイクルはどういうものになるの?オンライン・オフラインで。ジャーニーマップ。
    • 散歩支援 Includes run, run with dog
    • Infra structure of everyday democracy
  • LOG(Tokuhisa)
    • 1. Vision
      • # Social web of thingsを継承
      • 空間+モノ+モノ
      • 空間+ヒト+モノ
    • 2. アプリケーション
      • 公共空間
      • エアコンの設定を変える
      • 部屋の明かりをいじる?
    • 3. System Requirement
      • 3.1 現状のSocial web of thingsで使えそうなもの
        • # ハード的に何を追加すればつながるのか?
        • # それをどうプログラムできるのか?
        • # ここは意識するだけ
      • 3.2 新規開発
      • webIDE(pipesっぽいやつ)
      • UserInterface(Mobile)
    • サンプルアプリ
      • 写真写りが自然と良くなる

Fieldwork: 原宿ポケットパーク、Jan23rd, 2012

笠原氏:イベント主催 (NPO法人未来テレビ http://www.miraitv.com/)
山内氏:ディレクション

山内氏と自分は知人。

山内氏からポケットパーク活動についてのお知らせメールを受け取ったことがあった。

メールで連絡し、あうことに。

笠原氏とは、初対面。

笠原氏、山内氏は(ポケットパークの件のあとで)日本橋の件をもちだしてよいか(私がそれに興味をもつのか)迷ったとのこと。

原宿ポケットパーク概要

  • なりたち
  • 財源

山内:

  • バンクーバーに、ミルエンズパークというのがある、1m四方の花壇なのだが、新聞記者が勝手に世話して、記事を書いて盛り上げたので、皆知っている。
  • われわれは、ポケットパークという言葉を使っているけど、これは、本来は小さな、でも造園的にフルにできあがった公園のこと、。
  • やっていることとしては、コミュニティガーデンに近いが、実は参加者は、笠原が原宿在住であるものの、近隣住民との接点がない。
  • 本当は、町内会とかとやりたいのだけど、それはまだ。近所の人との交流がない。
  • 参加者は、シブヤ大学や、日本橋のインキュベーションスペース(後述)のコミュニティのメンバーをさそっている。
  • コミュニティガーデンという言葉と考え方は、最近、行政に浸透している。

笠原:

  • このへんに住んでいる。
  • 今ちょうど、はじめて1年経った。
  • 公共性、コミュニティの重要性に気づいているが、あまりがんばりすぎず、いる人でできる人の範囲でやってゆきたい。
  • (目的について、要確認)

山内:

  • 現代芸術作家。絵画、彫刻を作っている。
  • 最近は、この活動も含めて、ディレク所ンの仕事もしている。展覧会のまとめ役(日本橋のスペースでのアートnpoが主催)もした。
  • 四季の出来事:食べ物をそこで作って、配る(要確認、誰に?)
    • 参加しやすいイベントからできる、コミュニティを目指したい。
    • たとえば、料理のイベントなら、それがとくいな人を呼んでくる。
  • 個人的には、ホームレスだってはいってきていいと思っている。
  • 管理の問題を考えることがよくある。(そこからの発想と、行動)
    • (自分の作ったものが、こういった場所で管理の手間かからず居続けられるようにという発想から)陶芸を学んでみるようになった。
    • 植木鉢を作ったりしている。
    • 自分個人、(作家として)そういう機会を得られた。
    • この先も、怒られない範囲でいろいろ造園的なことまでやってゆきたい。
  • 料理を作ったり、そのほかのことも、これから仕事にするための、特に若い人にとっての最初のチャンスに、ここでの活動がなればと思っている。(この視点と思いは、日本橋のスペースに対しても共通しているようだ)
  • 安く、いいものを作るには?ということを考えるようになった。
    • そういう意味では、’もちつき’をやったのは、よかった。
  • (光について)マチスの教会を、調べたらどうか?

笠原:

  • 1000人規模の会社で、いずれは経営(トップ)側にはいってゆく立場にいる。
  • プライベートとパブリックのことが、気になっている。
  • 1000人規模の会社だが、家族らしさが残っている。
  • R&D,新規事業開拓の担当をしている。
  • アメリカ赴任時、メキシコでの貧富の格差の現実を見て、自分に何ができるのかを悩んだ。
  • 自分の’人をまとめる力”に気づいた。
    • マネジメントをしたいと思った。
  • ここでは、こつこつやる中で、コミュニティができてきたと思う。
  • キックオフのときは、自分の仕事の研究調査費(?)から小さいが資金をだした。
  • 日本橋でのシェアオフィスプロジェクトをはじめて、そこでコミュニティキッチン’社員食堂’と呼ぶ、をつくり、外の人との会を週に1回やっている。

Thomas Erickson, ‘Social Computing’ at interaction-design.org

http://www.interaction-design.org/printerfriendly/encyclopedia/social_computing.html

Video 4.4: Social Computing video 4 – Urban Planning as Inspiration for Designing Social Computing Systems.

Jane Jacobs .. inspired designing social computng systems

‘Death and Life of great american cities’

1:Health of the city depends on degree and type of interaction in a street.
2:Role of theory. No theory actualyl captures city.. any kind  of large complexed systems.
You have to get into the situation in order to design.

Q2
14:56 Social Translucents

Q3 commercial area to self sustaining

Video 4.6: Social Computing video 6 – Social Computing: Visibility versus Privacy Manipulation versus Persuasion.

Hack The City: Deadline Feb 20th 2012

http://sciencegallery.com/hackthecity

HACK THE CITY
22:06:12 – 07:09:12

Call for Proposals

Science Gallery at Trinity College Dublin, Ireland is seeking proposals for an upcoming major exhibition and festival HACK THE CITY

Call Opens: Monday 5 December

Call Closes: Friday 20 January

Exhibition duration: 22 June 2012 – 07 September 2012

Festival dates: 11-15 July 2012

Calling all hackers, makers, doers, data nerds, hobbyists, artists, citizen scientists, tech geeks, activists, edgy engineers and DIY urban planners…

Science Gallery is seeking proposals for its 2012 flagship exhibition HACK THE CITY launching in June 2012. HACK THE CITY is curated by Teresa Dillon – Lead Curator/Researcher & artist, Linda Doyle – Director of CTVR, Josh Klein – TED Speaker and author of Hacking Work, Martin Kelly – IBM Venture Capital Group and Michael John Gorman – Director of Science Gallery.

Currently more than half of the world’s population lives in towns and cities. This trend is expected to continue. Between 2025-2030 of the approximate 8 billion people who will live in the world 5 billion will live in cities. Yet the majority of our city infrastructures are based on inherited historical layouts and systems.

Science Gallery’s 2012 flagship exhibition and festival HACK THE CITY will rethink our cities from the ground up through the spirit and philosophy of the hacker ethos – to bend, mash-up, tweak and cannibalise our city systems, to create possibilities, illustrate visionary thinking and demonstrate real-world examples for sustainable urban futures. It will capitalize on Dublin city’s history, legacy, population and infrastructure, transforming the city itself into a nimble “playground” and live urban hack lab.

The exhibition and events will explore hacking for good – the repurposing of useful resources, the innovators who customise existing tools for new uses and who purposefully challenge existing hierarchies. What creative ways can we release untapped resources, harnessing what maybe considered as by-products or waste, to create alternative systems for public good?

HACK THE CITY is Science Gallery’s major international exhibition and festival for 2012 and a flagship programme of Dublin City of Science. We are interested in receiving proposals for experiments, exhibits and events, which go beyond Science Gallery in to the city of Dublin and even connect multiple cities globally. Potential venue partnerships include The Ark, Temple Bar, Dublin and international partnerships with ZER01 in San Jose, California.

Working with our international partners and local councils we will be creating city zones, which will test potential new technologies, creating situations for energy visualization, play, social networking and communications.

As a centrepiece in Dublin’s tenure as European City of Science 2012, we are especially interested in submissions which utilise Dublin’s position, geography and demographic – as the capital of a small island, on the periphery of Europe, struggling to recover from a post-economic boom and the European home for a number of key multinational tech companies (IBM, Google, Facebook), innovators and entrepreneurs. Drawing on this vibrant community we encourage novel approaches to social and commercial ideas, which can be piloted and prototyped during HACK THE CITY.

The exhibition will include existing and proposed works, innovations and inventions around the theme of HACK THE CITY. The exhibition will extend beyond the gallery through workshops, labs, events and off-site projects with Science Gallery becoming a hub connecting difference city zones to mobile and online worlds.

Alongside artworks, designed objects and documentary artefacts, HACK THE CITY will encourage thinking differently about how we set up new business products and services, which address our urban demands, plus include special live performances, innovative installations, unique physical and mental experiences, high-profile talks, discussions and debates, web-focused interactions, games and collaborative experiences.

We are seeking proposals for:

Installations
Mass-participation experiments
Events
Performances
New products/services/start-ups
Workshops
Apps
Visualizations, maps and mashups
Through our association with The Ark we are also interested in proposals which cater directly to a younger audience. You can find out more about The Ark’s call, which is on the theme of biodiversity here

http://ark.ie/downloads/The_Ark_Awakening_Curiosity_Submission_Callout_November_2011.pdf
Suggested areas of focus include:

Augmenting the City – submissions that repurpose the physical city environs to allow a significant unique interaction with the surrounding city landscape, including AR apps
City based projects, objects and experiences in the areas of public art / street art / community / new media, technology and design.
Particular attention will be paid to projects that rethink and recycle the slack spaces in the city, uncover subcultures, subvert and reveal the architectural blueprint of the city itself.
Projects which allow the city dweller to interact with and interject into the city, both in terms of its systems and infrastructure as well as it’s physical form.
Particular attention will be paid to robust projects that have a significant visual impact or presence in the city itself and are designed to be economic with the available resources and tools. These projects should also contain a significant element that can be integrated into the Science Gallery exhibition space.
We are particularly interested in receiving submissions, which are Dublin specific as well as projects, which refer to the global urban environment or connect different cities
We are interested in projects that may have an element of longevity that can exist beyond the time span of the exhibition itself.
Urban experiments – submissions which utilize the infrastructure, data and citizens of the city to carry out experiments
Future of the City – submissions, which think broadly and diversely about how we live in cities, support subversion and play and allow our audience to experience live mappings of the dynamic city (flow of energy, transport, capital and people) and gain new insights into our future cities
Playing with data – submissions for works, which connect data forms and physically embody data streams, bridging ‘on’ and ‘off’ line worlds.
New business products and services – ideas which have commercial viability and provide sustainable solutions for our urban needs, including the use of open data, data mash ups and remixes

Please feel free to forward this e-mail and link to other forums and

individuals and do please contact us at

teresa.dillon@sciencegallery.com if you would like to suggest projects or people for the exhibition.

Funding

We welcome projects that come with external funding. The maximum amount of budgetary support available for each approved application is €5,000. Each project must be delivered within this maximum production budget, which should include all fees, materials, shipping and travel costs as well as any other cost that may arise from participation in Hack the City. Please note that the production budget available for event-based proposals is significantly less and support will be given on a case-by-case basis.

Submitting your Proposal

Thanks for your interest in submitting a proposal for HACK THE CITY. Please see some details below on how to submit your proposal. If you have any problems or questions with this process please email help@sciencegallery.com

If you are already registered with Science Gallery: Please sign in on our home page at www.sciencegallery.com (if you have forgotten your password, you can reset your password here as well). Once logged in you can submit your proposal on a web form at at http://www.sciencegallery.com/node/add/open-call-submission. You can save the form at any stage and return to complete your draft before the closing date on January 20th 2012.

If you are not already registered with Science Gallery We need you to register on Science Gallery’s site at https://www.sciencegallery.com/user/register. You will receive an email confirmation and can set up a username and password. Log into Science Gallery and once logged in you can submit your proposal on a web form at http://www.sciencegallery.com/node/add/open-call-submission. You can save the form at any stage and return to complete your draft before the closing date on January 20th 2012.

Click Here to start your application

Science Gallery Supporters

Science Gallery is an initiative of Trinity College Dublin supported through a unique partnership between the university, private sponsors and government. Key funders are Wellcome Trust, Department of Arts, Heritage and the Gaeltacht, Dell, Google, ICON,  PACCAR and the European Commission.

Hack The City at Science Gallery is part of a larger 3-year international project, Studiolab, funded under the European Commission Framework 7 programme, with partners including Le Laboratoire, Paris; the Royal College of Art, London; Ars Electronica, Linz; MediaLab Prado, Madrid; Optofonica, Amsterdam; ERG, Brussels; Leonardo, France; CIANT, Prauge; RIX-C, Riga; Medical Museion, Copenhagen; Bloomfield, Jerusalem.